Guard Frequency Episode 067 | Behind Enemy Limes

Written by Lennon on . Posted in Podcasts

Greetings Citizens and Civilians, you’re tuned to episode 067, of Guard Frequency, the universe’s premier Star Citizen podcast recorded on 10th March 2015 and released for streaming and download on Tuesday, April 14th 2015 at GuardFrequency.com [Download this episode]

Cits and Civs, Tony, Geoff and the Limey are back to bring a bit of zest into your life with a show that’s absolutely sub-lime! Did juicy what I did there? To start out, in Squawk Box we cover a new space station that’s being planned that could come straight out of Star Trek — how appealing! In Vitamin-CIG news we bring you everything that’s happening around the UEE, including our weekly Crowd Funding Update, Patch 1.1.1, 10 for the Chairman episode 59.1.1.1, and our thoughts on Squadron 42, and 42.1 and 42.1.1.1.1. In this week’s Nuggets for Nuggets, we let the kids play with something more tangy-ble, and finally we tune into the Feedback Loop and let you join in on the conversation.

Oh, and the show doesn’t feature any citrus fruits — these were simply one limers!

Note from Editor: never let Chiv get involved in writing the shownotes.

Topics Discussed

This Week’s Community Questions

  • Why did you pledge? Was it for Squadron 42, Star Citizen, or just the grand vision of Chris Roberts? What are your thoughts on the latest announcement?

Let us know your thoughts by commenting below!

View our post for the episode on the RSI forums.

Our Organisation: Guard Frequency Response

Click here to go to our Organisation page and apply today!

Priority One Productions are always looking for new team members that have a passion for Star Citizen or the general sci-fi world. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show.  Visit www.ronaldjenkees.com for more of his work! Enjoy the show!

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Comments (14)

  • Haiku Knives

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    Have your feedback!
    I backed the project so that I could serve as a crewman on a capital ship; not just as the captain, but as the gunnery sergeant, or mechanic, or helmsman, or flight deck chief. In fiction, it takes the entire crew to make the captain look good.

    Reply

  • seannewboy

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    Wonderful show everyone.

    Reply

  • SniperFury

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    I backed because I wanted a Single Player Space Sim. Everything else was icing on the cake. I was overjoyed when we hit 5.5 million and never in my wildest dreams did I ever think we would get to where we are today. As for getting a trilogy instead of a single game…I am fine with this. While I would have liked a game more in keeping with the original goals we have gotten and will be getting so much more that I cannot see that as a negative. Let’s be honest here, everyone is blown away with the orgy of money and if CIG can complete the whole story, great! This also means we could get some new single player stories that don’t follow the military path. Imagine a police procedural, ConAir in space, Document smuggling, Space Indiana Jones. The story possibilities are endless.

    Reply

  • BrckWallGoalie

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    Regarding player crafting: I personally love crafting in games. I’ve shelved several MMOs because the crafting is rubbish, and stuck with others that the game itself was sub-par but I enjoyed the crafting system. One possibility that would still allow CIG to have a good amount of control of player made items would be one similar to what Pirates of the Burning Sea has (had?). A single player all alone could craft cannon ammunition and little more, and the largest and best ships in the game could take a group of 10-15 players up to 2 weeks to build.

    Another possibility for player crafting would be modifications. I, for instance, don’t have the technical knowledge or manufacturing stream to build an RC helicopter, but I can add counterweights or other “upgrades” to make it perform more to my liking. Similarly many hunters will re-load their own ammunition to make it fire just the way they want. A system like this might fit more in line with what CIG has outlined.

    Reply

  • Snowman

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    I played WC 1-4 and Freelancer for hundred possibly thousands of hours. Then CR went to movies and I was sorely disappointed. One day Bandit told me CR was making a game, and needed support. ( A little ship here, ohh thats nice, maybe bigger ship, I’m busy, but need a little ship to, and an evil alt, and hey! gifts for family and friends,… I regret nothing! )
    At 1$ an hour for great entertainment I would still owe CR money.
    LLAP Gentz!

    Reply

  • Snowman

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    PS. Cannonball Run? I’m in!

    Reply

  • Adon

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    I backed for the single player, was thrilled when we hit the mmo stretch goal, and now I’m more excited about that than squadron 42.

    great show as always, I will say though, if it takes a trilogy to tell the squadron 42 story I’d rather that be the plan from the get go rather than trying to cut it down to two and throw together a tangentially related third game later. Like you said, more cake!

    Reply

  • Ostron

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    My primary reason for backing was to be able to play the game when it’s finished, and I mean the whole game – S42 + the PU (when I backed the PU was already a foregone conclusion). I have had to fight off my own desire to cry “feature creep”, especially given that based on the way original projected timeline, we were all supposed to be in the PU beta by now.

    That said, I disagree with the idea that CIG needs to be more transparent about it’s timelines. They tried that, and ended up with truckloads of backlash and negative press when they missed deadlines. I don’t think timelines or roadmaps will help ensure confidence of their business plan since we have no idea how their operating budget is being apportioned. It could be that they opened up a new studio in Germany to work on S42 because Chris’ dream train has gone of the rails to ludicrous speed, or it could be that they’re getting so much money that they have to spend it somewhere or they’re going to get hit with some sort of horrific tax penalties for just sitting on it.

    Reply

  • Muad'dib

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    First off, I wanted to say I love the show. When i was first getting into Star Citizen guard frequency was one of my main sources I used to get caught up with all that I missed.

    I heard you guys respond to my question to CR, that was pretty cool, but I wanted to follow up on it as it seems the second half of my question was omitted from the 10 FTC. My main question regarding gathered resources had more to do with the possibility of resources being used in ship repair or even ship upgrades. Potentially, certain ships could require specific resources for repair, additionally certain oars can have different effects on ship hulls. Such as an element that when fused with the ships hull plating lowers sig but may also lower resistance to ballistic damage or something along those lines. As you can imagine the possibilities are endless.

    Such a system would create a secondary market for resources outside of just selling resources to NPCs.

    I would be very interested in hearing you guy’s thoughts on the matter.

    Keep up the great work!

    Reply

  • Broc

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    Hello,

    I was just wondering if you could provide the listeners to a DL link to your intro music!

    It’s wonderful, even if it’s only 30 seconds I’d love it

    thanks

    Reply

    • Justin Lowmaster

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      The artist’s page is !

      I don’t have direct link to song at the moment, as I am not sure the title at the moment either.

      Late night is late.

      Reply

      • Lennon

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        Greetings!

        Our title theme is “Speaker One, Speaker Two”, and the ending theme is “Early Morning May”. Ronald Jenkees is an awesome artist, so I’d highly recommend supporting him 😀

        Reply

        • broc

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          Thanks! yeah I love him, didn’t know this was his though

          Reply

  • David DeCosta

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    While I appreciate the comments by the panel, it’s important to make the distinction between CIG/CR saying this is something we WANT to do versus this is something we are actively WORKING on. I think the commenters opinion on squadron 42/43/44 slightly misses the mark that some of the technology that they’re developing will be very useful for later episodes. That doesnt mean they’re actively making the later episodes now. It’s just they can see the vision and are articulating to backers as to why they’re going in the direction. They’re going in. The opposite side of that coin would be for CIG to spend 1-2 years and XYZ millions of dollars in developing the game only to have to completely discard the game engine or the debugging software when they eventually are able to make the next episodes. Backers would justifiably say “WTS! Why are didnt you do that right of the bat if you KNEW that was the direction you wanted to take the game in?”

    You see this as spending time and money on a cart that doesn’t even have a horse in front of it yet. I respectfully disagree. Unless there was sone dialogue by CIG/CR that I missed.

    Reply

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