Guard Frequency Episode 098 | Standard Scottish Operational Procedure

Written by Lennon on . Posted in Podcasts

Greetings Citizens and Civilians, you’re tuned to episode 098, of Guard Frequency, the universe’s premier Star Citizen podcast recorded on 20th November 2015 and released for streaming and download on Tuesday, November 24th 2015 at GuardFrequency.com [Download this episode]

Geoff, Tony and Lennon are back as we ask “Is it a bird? Is it a plane?” No! It’s a single stage to orbit batmobile. In CIG News we bring you everything that’s happening around the UEE including our weekly Crowd Funding Update, the good stuff coming from the Star Citizen Anniversary Livestream and pretty much nothing else. In Nuggets for Nuggets we go behind the scenes at your favourite search and rescue organisation, and finally we tune into the Feedback Loop and let you join in on the conversation.

Topics Discussed

Hazard Index: Rheumatism

It’s old and stale, and just like arthritis, it’s annoying.  Mr. Smart has a new blog out this week, with just about zero new information. But he has some new accusations.  First, that the 2.0 PTU doesn’t have true 64-bit maps deployed yet – that CIG released a workaround that simulates that.  We’ve had our own techies go crawling around in the files and we can neither confirm nor deny that statement – BUT there are plenty of clues in there to indicate that 64 bit mapping IS baked into many of the systems. Second, more chatter about CIG’s lack of transparency has allegedly led to the departure of one of the original investors.  Again, grains of salt all around, but the more I learn about CIG’s corporate structure the less I like.

This Week’s Community Questions

  • Yep, you’ve guessed it — Star Citizen Alpha 2.0! Tell us your favourite things, and if you’ve been given an invite to the PTU we’d love to hear your experience so far.

Let us know your thoughts by commenting below!

We got patches!

View our post for the episode on the RSI forums.

Our Organisation: Guard Frequency Response

Click here to go to our Organisation page and apply today!

Priority One Productions are always looking for new team members that have a passion for Star Citizen or the general sci-fi world. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show.  Visit www.ronaldjenkees.com for more of his work! Enjoy the show!

Trackback from your site.

Comments (4)

  • Dillek

    |

    Hello Guys,

    Wonderful show, Chaps! On Thursday, for my amazement, I found certain email laying in wait in my inbox. After some scares and some time, I had the PU Alpha 2.0.0 downloaded.

    So my first experience went like this: Login, run client, “Login error”, close. Login, run client, load up, sound fails in the hangar. Walk to elevator, punch code to Port Olisar. Connection Error, back to hangar, crash to desktop. Rinse and repeat. Then, I heard it, the sweeping score, waking up in the bed, summoning a Connie, fly it around. Then disconnection error, back to hangar, crash to desktop.

    As I was “imbued with a sense of purpose” I kept trying, while opening tickets and replicating errors as I should, I found it! That golden moment, when you have 15 minutes of gameplay without anything going wrong. Tony, Lennon and Geof, it’s worth it! It’s fun, engaging, combat is interesting IFCS 2.0 is a blast to use, I saw the game for what it is… And it’s beautiful, guys.

    Every ship feels different, the Hornet feels heavy and armored, the Connie feels big and surprisingly agile… THAT engine rumble though, wow! I know that it’s not perfect, but rest assured all backers are doing what we can to help CIG with this release. Tony, mini jump points…. are not in the game. See you all in the ‘verse!

    Reply

  • GNU

    |

    No RSS feed today?

    Reply

    • Justin Lowmaster

      |

      Off for Thanksgiving. Call in show this Friday though!

      Reply

  • Tarka Roshe

    |

    Late comment I know, but awesome show as always guys. I agree with Lennon, its good to see the PTU getting unpolished patches. That’s what it’s for after all.

    Reply

Leave a comment