Greetings Citizens and Civilians, you’re tuned to episode 104, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 22nd January 2016 and released for streaming and download on Tuesday, January 26th 2016 at GuardFrequency.com [Download this episode]
Tony, Lennon and Geoff are back in the hanger for the fourth episode of the expanded Guard Frequency!
To kick us off, we’ve never had a good reason to talk about them despite them being in our intro week after week after week, but as the opportunity has arisen we discuss Lagrange points and how they’re helping the LISA Pathfinder. On the Flight Deck we see what news from your favourite space-sims has landed as we cover:
- Star Citizen 2.1.1, including our 2016 predictions
- Elite: Dangerous’ latest Dev Update, featuring engineers as the new mechanics; also the news that Frontier are not abandoning the Octopus Rift; and the latest community goal with an update on the barnacle saga
- Descent: Underground’s latest patch to hit the proving grounds, build 1644.
and then Geoff gathers Lennon and Tony’s thoughts on the very nature of space sims. Next, we strap Chiv and our executive producer Elliot into the Sim Pod as they review space arcade-sim-shooter Strike Suit Zero, and finally we tune into the Feedback Loop and let you join in on the conversation.
This Week’s Community Questions
- What makes a space sim? Does it need a thunking great stick between your legs for a little pew-pew, is it about the technical simulation, or perhaps you have a different view?
Let us know your thoughts by commenting below!
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