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Guard Frequency Episode 107 | Huge Beams and Pulse Lasers

Written by Lennon on . Posted in Podcasts

Greetings Citizens and Civilians, you’re tuned to episode 107, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 12th February 2016 and released for streaming and download on Tuesday, February 16th 2016 at GuardFrequency.com [Download this episode]

Lennon is unfortunately absent this week after trying to prove that there is no limit to the amount of mac and cheese one man can eat in a day, but luckily we have Jayce with us so we can still bring you the Best Damn Space Sim Podcast Ever!

To kick us off, in this week’s Squawk Box we give you a round up of all the latest goings on in the science world as we talk about LIGO, NASA’s Asteroid Mission and more on the F-35. On the Flight Deck we see what news from your favourite space-sims has landed as we cover:

and the Geoff gathers Tony and Jayce’s thoughts on micromanagement and power diversion. This week, we strap Chiv into the Sim Pod as he reviews Star Trek: Starfleet Academy; and finally we tune into the Feedback Loop and let you join in on the conversation.

This Week’s Community Questions

  • Micromanaging your ship’s power requirements — how far is too far? The simpler the better, or do you really want to give her all she’s got?

Let us know your thoughts by commenting below!

We got patches!

Join us in-game!

Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show.  Visit www.ronaldjenkees.com for more of his work! Enjoy the show!

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Comments (3)

  • seannewboy

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    Truly enjoyable everyone.

    Power management should have 2 levels, fighters in combat have several slide bars, adjustable on the fly. Larger ships and in secondary controls of fighters you should be able to more completely configure power settings.

    Reply

  • Ostron

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    I like situations where there is a power reservoir and prefer if there is a noticeable effect when power is rerouted or diverted in particular ways. The idea of having to shut down or switch systems to low power in order to activate or power other is even acceptable.

    My personal gripe is when power needs to be managed for combat systems (i.e. weapons, shields, maneuvering engines) in the middle of a battle in order for you to have any chance of survival. Currently my “exhibit A” is SC’s “EMP projector” weapon on the Avenger. Apparently it can only be safely used if the power on the fighter is shut down beforehand. If shutting down all systems requires more than 2 or 3 button presses or takes more than 5 seconds, I really don’t see how that will ever be a useful weapon. And having to overlay 3rd party software to allow it emphasizes rather than solves the problem.

    Reply

  • Tarka

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    Great show as usual guys, I was originally unsure as to the new format, but love that it’s keeping me informed on a number of space games.

    I agree with Sean. The old saying of “easy to use, hard to master” springs to mind. If you just want to “shunt power to the shields”, then presets / slider would suffice, but in a “non pilot” role, a player should have the ability to micro-manage things a bit more.

    Reply

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