Greetings Citizens and Civilians, you’re tuned to episode 147, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 2nd December 2016 and released for streaming and download on Tuesday, December 6th 2016 at GuardFrequency.com
This week’s Squawk Box… we, sorry, TONY said it’d never happen, and he was WRONG! On the Flight Deck we see what news from your favourite space-sims has landed as we bring you:
- Lots of juicy bits from Around the Verse and the Subscriber’s Town Hall for Star Citizen
- “Combat and Blueprint changes, as well as how you can use seeker missiles to attack the darkness for Elite: Dangerous
- And news of the Foundations patch (aka patch 1.09) for No Man’s Sky
After that we’re debating combat logging, before finally tuning into the Feedback Loop and letting you join in on the conversation.
This Week’s Community Question
- Can games implement effective systems to combat and discourage combat loggers? Or will they invariably fail and end up unfairly punishing people with legitimate connection issues? Have you seen or thought of an effective system game developers can use?
Let us know your thoughts by commenting below!
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