Guard Frequency Episode 175 | No Thargoids For You!

Written by Lennon on . Posted in Podcasts

Greetings Citizens and Civilians, you’re tuned to episode 175 of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on July 7th 2017 and released for streaming and download on Tuesday, July 11th 2017 at GuardFrequency.com

[Download this episode]

In this week’s Squawk Box, there’s a new tool in the space rescuer toolbox! Next, we see what news from your favorite space sims has landed as we check out:

Finally, we tune into the Feedback Loop and let you join in on the conversation.

This Week’s Community Questions

  • SC: Do you think CIG can pull off realistic yet varied procedural generation for planet surfaces? Or are we going to be pointing out iteration number 50 of the same rock formation before too long?
  • E:D: What’s your theory on the Thargoid Strategy? Does Frontier have any more surprises for us in the next few weeks, or are we on hold again until 2.4 drops?

We got patches!

Join us in-game!

Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show. Visit www.ronaldjenkees.com for more of his work! Enjoy the show!

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Comments (3)

  • seannewboy

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    Loved the show everyone, many thanks.

    Can they, yes with enough time and money, will it work quite that well as we hope, probably not.

    Reply

  • Jirou

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    Hi, Long time no comment. You guys were talking about the texture popping between LODs. There are a couple of things that you need to take into consider. The demo of the show the camera moving a very high speed. That will exacerbate the texture popping, Also, The generated LOD textures, that they switch from, can use their alpha channel to smoothly blend from on to another. These features should make it look much better. will it be noticeable? probably!

    Reply

  • Chukk007

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    Will they succeed with the planets, yes. For me the big question will be. Will CIG start selling virtual tracks of land on some of these planets to players? Oh the possibilities!

    Reply

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