Guard Frequency Episode 191 | Putting on the Cardigan

Written by Lennon on . Posted in Podcasts

Greetings Citizens and Civilians, you’re tuned to episode 191 of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on October 27th 2017 and released for streaming and download on Tuesday, October 31st 2017 at GuardFrequency.com

[Download this episode]

We’re foregoing Squawk this week so we can cover all the news from your favourite space sims, including:

Finally, we tune into the Feedback Loop and let you join in on the conversation.

This Week’s Community Questions

Nothing in particular — tell us anything you’d like!

We got patches!

Join us in-game!

Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show. Visit www.ronaldjenkees.com for more of his work! Enjoy the show!

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Comments (6)

  • seannewboy

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    Wonderful show everyone.

    Has anyone been playing Star Marine, and how do they like it so far, i for one have not even tried.

    Reply

  • Knix

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    Good show. It will be a boring month without Guard Frequency. I generally dislike change, but I usually get over it after a week or two. I just hope you will still summarize all Star Citizen News, at least in News We Didn’t Use.
    More Elite is good too though. I might even join in if anything happens in-game EU time.

    Reply

  • rentaspoon

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    I hope you can land anywhere, I would believe the “gates” are there for guidance so they wouldn’t be searching for the correct area for an hour in the show. I hope they do allow orbital beacons so it makes it easier for you to find the last place you left some “treasure”. It could make an interesting gameplay if you flew up to another player’s encrypted beacon.

    Also if Jeff wants an enterprise PCI-E Intel drive they have those but I believe the drives aren’t aimed at current backers but new ones, especially the type of people that (like myself) care about the extra second loading in so we get to that tank before anyone else or the person that’s building his £10,000 dream pc. I’ll be getting the drive regardless, the ship is just an extra bonus, just as the Mustang Omega was too me but I get to use the benefits elsewhere.

    Any way you think the Titan armour will be green and sponsored by Nvidia?

    Great show as always guys and good luck with the new show plans.

    Reply

    • Justin Lowmaster

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      It would make zero immersive sense if you had to use some kind of gate to land on a new or undeveloped world, there would be no one to make the gate.

      However it makes perfect sense to have approach zones to get to established landing areas, for traffic control and just to be able to better get to your desired destination.

      Reply

  • Chukk007

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    Looking forward to hearing from you guys soon. Did not realize how much you guy have become part of my weekly routine. Hopefully some of you had the opportunity to get your hands dirty in the PTU 3.0, Very curious of your thoughts.

    Reply

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