Guard Frequency Episode 196 | Putting the Kibosh on the Skadoosh

Written by Lennon on . Posted in Podcasts

Greetings Citizens and Civilians, you’re tuned to episode 196 of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on January 5th 2017 and released for streaming and download on Tuesday, January 9th 2017 at GuardFrequency.com

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In this week’s flight deck we bring you all the headlines from simulated space including the latest news from Elite Dangerous’ New Year Sale, Star Citizen’s $350 dinner, Crytek’s amended complaint and the latest patch coming for No Man’s Sky. Next, we’ll head out into the deep black with Spencer McDunn on Galactic Public Radio. Then we continue our audio adventure, Guard Frequency Origins, (as our pilots finally get into the furball), and finally, we open up the feedback loop and let you join in on the fun.

This Week’s Community Questions

What do you think about CIGs latest fundraiser and Kinshadow’s thing?

We got patches!

Join us in-game!

Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show. Visit www.ronaldjenkees.com for more of his work! Enjoy the show!

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Comments (1)

  • seannewboy

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    Wonderful show everyone, really enjoying rp segments.

    I think the dinner is way beyond unreal.

    Um i think Kinshadow’s thing is just fine its a good size and um seems to function well.

    Reply

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