Greetings Citizens and Civilians, you’re tuned to episode 134, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 26th August 2016 and released for streaming and download on Tuesday, August 30th 2016 at GuardFrequency.com [Download this episode]
Unfortunately Kinshadow can’t be with us this week. We couldn’t find another host so in desperation we rooted down the back of the couch, and managed to find a Tony to join Geoff and Ostron for another episode of the Best Damn Space Sim Podcast Ever!
In this week’s Squawk Box, we ignore all the scientific news and focus on something tha works well on radio: a visual chart. On the Flight Deck we see what news has landed from your favourite space-sims as we cover:
- The release of Star Citizen Alpha 2.5 to the live servers
- More news from Gamescom about patch 2.2/1.7, aka Guardians for Elite: Dangerous
- Material passes and patch delays in Infinity: Battlescape
- And details on double-HOTASing your craft in Descent: Underground
Next, we debate if the deep black really does need to be lonely, and finally we tune into the Feedback Loop and let you join in on the conversation.
In case you missed something…
A quick note for those of you who may have been away from the show for a few weeks and are noticing a distinct lack of dulcet British tones and legal precision. Tony and Lennon have both reluctantly reduced their involvement in regular broadcasting with Guard Frequency. Lennon’s situation has forced him to take an extended, continuous break. Tony is running for State office in Kansas, and his campaign duties mean he can’t commit to regular recording times. Ostron is serving as Lennon’s replacement, and during the times that Tony is unavailable, Mr Kinshadow will be our go-to replacement. In general, though, you’re probably going to hear a greater variety of voices going forward as people adjust their schedules. Geoff, of course, isn’t going anywhere.
This Week’s Community Questions
- Are extremely large universes a good way to ensure unique player experiences and exploration options? Or will it just make sure the deep black is pretty lonely?
Let us know your thoughts by commenting below!
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