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Guard Frequency Episode 149 | Diamonds are for 5730 years

Written by Lennon on . Posted in Podcasts

Greetings Citizens and Civilians, you’re tuned to episode 149, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 16th December 2016 and released for streaming and download on Tuesday, December 20th 2016 at GuardFrequency.com

[Download this episode]

Kinshadow was once again awed by the Star Citizen Livestream and took Geoff up on his offer of metamucil so unfortunately isn’t with us this week, but fear not as Henry joins the fearsome duo that is Ostron and the immortal himself for another episode of the BDSSPE! In this week’s Squawk Box, we’re not saying that it’s Dilithium Crystals… but it’s Dilithium Crystals. On the Flight Deck we see what news from your favourite space-sims has landed as we bring you:

Finally, we’re tuning into the Feedback Loop and letting you join in on the conversation.

Episode 150 and Christmas Scheduling

Well, as you may have noticed, our next episode will be the big 1-5-0, so we thought we’d do something a bit special. On Saturday, January 7, 2017, we’ll be live on twitch at twitch.tv/guardfreq from 4pm to 7pm Eastern to record the show and hang out online with our listeners – and as many Guard Frequency staff and hosts as we can stand. Stick around after the show to watch us battle with and against each other – and any listeners who care to join – in some of the many games we cover each week. We’re also taking New Year’s week off, firstly because we’re trying to get ours and Priority One’s schedules aligned, and secondly because we’re pretty certain Geoff will be observing the Scottish festival of Hogmanay, and will have consumed his bodyweight in Scotch.

Speaking of our sister show Priority One, they’ll be recording their 300th episode right before us – beginning at 1pm Eastern – and both shows will join forces at 7pm Eastern for another couple of hours of joint frivolity. Think of it as a giant waste of a perfectly good Saturday in celebration of our collective waste of 450 recording sessions over the past half-decade.  You’re welcome, Internet. Don’t mention it.

This Week’s Community Question

  • What were your thoughts on CIG’s Holiday Livestream? Or if you prefer, where do you stand on the recent changes in Elite?

Let us know your thoughts by commenting below!

We got patches!

Join us in-game!

Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show. Visit www.ronaldjenkees.com for more of his work! Enjoy the show!

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Comments (5)

  • seannewboy

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    wonderful show everyone.

    Reply

  • DocBuckshot

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    Hey, guys. With regards to the Livestream question of, “Where is the video production team?”, Thomas Hennessy (https://www.linkedin.com/in/thomas-hennessy-8204083b) is no longer working with CIG. I don’t believe they found a replacement for him so, I think Disco is stuck running the production and part time host at the same time.

    Reply

  • David York DeCosta aka Notoriousdyd

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    This is in response to the podcast comment about the Vanduul and not liking the fact that they are the “Bad Guys/Un-Remorseful Killers”.

    Nearly every story, needs an antagonist. Be it the Borg (ST-TNG), The Goauld (Stargate SG-1), The Wraith (Stargate Atlantis), The Sith (Star Wars), The Yuzhan Vong (Star Wars: Extended Lore) etc. There always needs to be some force over and above a malevolent government or pirates or general bad guys.

    There needs to be a “Boogie-Man”. Someone that you tell stories about to frighten little children and grown men alike. Something that cares little for the trivialities of diplomacy or money or territory so much so that their motivations are a foreign to you and i as their culture and tactics. That’s the role of the Vanduul.

    I agree that we see them as one dimensional currently and I think that is by purposeful design. I think that there is more to their backstory and more to them as a culture than we know both from a meta and a in-lore perspective.

    Knowing too much about them now takes away too much of the fear. Which I firmly believe we need in a game.

    Reply

  • Preacher

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    If I remember correctly Chris Roberts said in an interview a while back that we were the boogeyman with the vanduul. I distinctly remember him saying that we started the war so everything that we know about them is government propaganda. I personally look at their society as city states vs clans and come together when there’s a greater threat i.e. human race.great show

    Reply

  • Alexander Lovell

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    You were speaking on the nature of the bad guys. This was my first episode to listen to and I thought I would comment.

    In short, think of the concept, Competing to cooperate better than your opposition.

    Or, Simply consider the philosophy of the Shadows in Babylon 5.

    They were a superior interdimensional race that stirred up conflict in less developed races because they believed the lesser races needed conflict to grow.

    Reply

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