Operating System

Guard Frequency Episode 217 | Venturing Vultures are Very Verbose

Written by Lennon on . Posted in Podcasts

Cits and Civs, Captains and Commanders, you’re tuned to episode 217 of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on May 15th 2018 and released for streaming and download on Tuesday, May 19th 2018 at GuardFrequency.com

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In this week’s flight deck we bring you all the headlines from simulated space including the latest news from: Infinity Battlescape, Elite Dangerous, Star Citizen. Next, we’ll get the news from the deep black with Spencer McDunn on Galactic Public Radio. Then Commander KineticImpulser locks on for a discussion of missiles and torpedoes in Nuggets for Nuggets. After that we continue our audio adventure, Guard Frequency Origins, as our pilots continue their acts of grand theft stapler. Finally, we open up the feedback loop and let you join in on the fun.

Lace up your booties, campers, it’s time to head out to the Flight Deck!



Community Question

Ship designs – coincidence of happenstance, or bad management and own goals?

We got patches!

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Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show. Visit www.ronaldjenkees.com for more of his work! Enjoy the show!

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Comments (3)

  • Lazarus Long


    Great work all.

    Keep those ship artists thinking.

    Now when you next walk through a door or gate, have a think of how many types there are before they start feeling the same. Even a Banu door will surely still be recognised as a door?

    Analogy over killed, now go kick down those RP doors!


  • seannewboy


    Excellent episode team.

    Just how many 1’s can one person roll, im thinking you guys should start keeping track. Worst roller gets 1 karma at the end of every mission.

    Parallel development, for the ship designs. Most of the ships in space sims have already had similar ships made artwise, many times over, throughout the years.


  • Akrovah


    The probes for exploration would have to pay quite a lot of money to make it worth the time. It’s already not worth the effort to get detailed surface scans of each planet. I make far more credits per hour just popping the advanced discovery scanner and moving on.


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