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Guard Frequency Episode 373 | Death of a Spaceman Mechanic

Written by First Verse Problems on . Posted in Podcasts

Cits and Civs, Captains and Commanders, you’re tuned to episode 373 of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday September 24, 2021 and released for streaming and download on Tuesday, September 28, 2021 at GuardFrequency.com

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Team Guard Frequency Folding @ Home – Team # 266755

This Week’s Schedule

  • Flight Deck
    • Elite: Dangerous
    • Star Citizen
    • HunterNet Starfighter
    • Descent Underground
  • The news from the deep black with Spencer McDunn on Galactic Public Radio
  • We continue our audio adventure, Guard Frequency Origins, alerting all commands and deploying the fleet.
  • Feedback Loop

Links & the Like

Elite Dangerous

Elite Dangerous released Update 7 and then released the traditional dot patch to fix what the update broke. Among the things the update broke were: interdiction indicators, fleet carrier menus, and plasma accelerators that did 9 quintillion damage. Sorry, that’s not entirely accurate. They did 9 quintillion, 223 quadrillion, 372 trillion, 36 billion, 854 million, 775 thousand, and 808 damage. The dot patch fixed that one, but some other engineered weapons are still broken. And they also fixed something that’s been broken since Odyssey’s alpha: data downloads are now up to 75% faster. That’s right, they’ve nerfed the “standing around” gameplay loop! Also, there’s a new contest to get your name in the game, so all you explorers have chores to do!

https://forums.frontier.co.uk/threads/elite-dangerous-update-7-01-and-horizons-update-pc-only.590283/

https://forums.frontier.co.uk/threads/your-name-in-elite-tourist-beacon-competition.590214/

Star Citizen

Star Citizen updated their Road… uh, “Sequential Signposts” to Release in order to reflect th

Star Citizen has basically given up on the whole Death of a Spaceman thing. They are now soliciting feedback on its new and improved retcon: Sequential Regeneration That Eventually Results in Death Depending On The Quality of Your McGuffin Sphere… of a Spaceman! Naturally everyone is pleased about this and sees no knock-on consequences or issues. Also, we revisit Theaters of War thanks to someone snooping around on NVidia’s github. 

https://robertsspaceindustries.com/comm-link/spectrum-dispatch/18327-Loremakers-Guide-To-Regeneration

Descent Underground & Hunternet Starfighter

Descent Underground has notched up yet another victory in their eternal struggle against the forces of … not goodness. The 9th circuit denied Little Orbit’s petition for an emergency stay, which means Wingman gets to legally say: WHERE’S MY MONEY? And a quick update on Hunternet Starfighter: they’re over 85% of the way to their goal with two weeks left to go.


Community Questions

  • Just talk to us about the McGuffin Sphere. Just say words.
  • How is the new Elite Update working out for you?

Patreon Backing

We love bringing you this show each week, but would also love your support? If you enjoy listening and want to contribute to us being the Best Damn Space Sim Podcast Ever, then go to our Patreon page and look at all of the rewards and loot you would be eligible to receive.


Join Us In Game!

  • Click here to go to our Star Citizen Organization page and apply today!
  • Check out the callsigns we use personally in each game

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Comments (1)

  • seannewboy

    |

    Actually the sphere mcguffin sounds like carwars/autoduel cloning, or Paranoia.

    What about biscuits? did someone mention biscuits?

    Very entertaining.

    Reply

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