Guard Frequency Episode 130 | Titleless

Greetings Citizens and Civilians, you’re tuned to episode 130, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 29th July 2016 and released for streaming and download on Tuesday, August 2nd 2016 at GuardFrequency.com [Download this episode]

Ostron, Geoff and Tony are back in the hangar, searching everywhere for a title but it’s just not happening 🙁 Other than that, in this week’s Squawk Box, we talk about SpaceX the final frontier. On the Flight Deck we see what news has landed from your favourite space-sims as we cover:

Next, we debate in-game voice chat, and finally we tune into the Feedback Loop and let you join in on the conversation.

From The Desk of Tony Hunter Esq.
Another minor little personnel modification here at the ol’ Guard Freq HQ… As long time listeners of the show will recall, we used to have a British guy on here… Lemon? Leonard? Something like that. Well, he FINALLY quit after an ATROCIOUS attendance record. I mean, 80% of life is just showing up, right? And as El Poobah Grande of this magnificent broadcast legend revered throughout the massive space sim podcasting universe, I expected… nay, DEMANDED better for our audience. All eight or nine of you deserve better!

It goes without saying, if I am going to require such dedication to high standards from those around me, I must deliver no less. Unfortunately, over the coming months, I will likely fall far short of such expectations. And so, lest the wayward and truant limey in the audio booth exact his revenge for my hypocrisy by mangling my every utterance into praise for dictators, malcontents and spoiled cheeses, I must relinquish my broadcast chair for the time being. Like my other former co-host, I won’t be going far. I will return to the chair as my schedule permits, and I will still be generally supervising the weekly production of the show.

In all seriousness, I’m running for a seat in the Kansas State Senate. My state is in pretty serious trouble from multiple angles, and the kind of folks who put us here would have coasted to victory in November. Coasted, as in, there was literally no one to stop them. I hope if you guys and gals out there got to know me at all over the last couple of years, you know that if I see something going wrong, I’m going to speak up. Well, it turns out that speaking up to a webpage on your phone or shouting at your car radio isn’t all that effective. And believe it or not, it turns out that incumbent legislators who get money from big companies, special interests and political action committees don’t listen to space sim podcasts. Go figure. As I saw it, my only option was to apply for the job.

So, I’m hitting the campaign trail. Do me a solid. Check out my website, like me on facebook and follow me on twitter. It’s easy: hunterforkansas, all spelled out. I know very few of you can vote for me, but the followers and likes help – someone out there in your circle will know someone who knows someone. Give me a little signal boost, folks. ‘cause as you all know, if no one’s listening out there, the deep black can get pretty lonely.

This Week’s Community Questions

  • Are in-game chat systems a helpful and convenient addition to games? Or do you believe they’re a waste of development resources when third party programs already do it for them?

Let us know your thoughts by commenting below!

We got patches!

Join us in-game!

Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show. Visit www.ronaldjenkees.com for more of his work! Enjoy the show!


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9 responses to “Guard Frequency Episode 130 | Titleless”

  1. L-Wook Avatar
    L-Wook

    Hey I think this is last weeks episode guys…

    1. Lennon Avatar

      Should be good now! Rrrrrrreeeeeeeeeeeefffffffrrrrreeeeeeeesssssh 😀

  2. Brokenmatt Avatar
    Brokenmatt

    Hey guys you had a convo about grimhex being what nix was.

    its not…..grimhex is a completely different station. Nix, Levsky landing zone still exists and is coming with procedural bodies.

    1. Justin Lowmaster Avatar

      That’s what I thought! I wasn’t hosting this week though, lol.

    2. L-Wook Avatar
      L-Wook

      Levsky the landing zone is being transplanted from Nyx the planet into the Stanton system and plunked onto a moon or something. A temporary thing while we only have one system to allow us to enjoy it. I don’t have a problem with this, you guys might need to chill out, JumpPoints need to simmer for a while so they can be awesome.
      Ignorant Sluts.

  3. Tarka Roshe Avatar
    Tarka Roshe

    Iirc, Grim Hex isn’t Leski (Nyx). Nyx is a landing zone they are using on the procedural generation planets, Grim Hex is a pirate base that CIG have been working on separately.

  4. Jirou Avatar
    Jirou

    A mix of in game voip and standalone voip is good. What I would like to see, is an in game voip that is useful and well thought out for the game, and a build in client for the popular voip services.

  5. seannewboy Avatar
    seannewboy

    Loved the show.

    3rd party voice chat all the way,

  6. Amontillado Avatar
    Amontillado

    Are in-game chat systems a helpful and convenient addition to games? Or do you believe they’re a waste of development resources when third party programs already do it for them?

    If a player’s experience is greatly enhanced by the presence of a chat system, then the game should provide said system. I want a game that offers a complete feature set. Something that requires me to research, acquire, and install an external solution in order to get the full experience is flawed.

    External communication platforms do have their advantages and offer many features and conveniences for online communities. They have their place in the online ecosystem. They cannot, however, be relied upon to provide the features and level of service or security that a game publisher should be delivering to their user base. They are also neither uniform, nor ubiquitous.

    Teamspeak for Clan A, Discord for Guild B, Mumble for Org C, Skype for.. . A game that desires to have a strong online community, should provide communication tools that reach all of its player base. Keep It Simple Stupid. 🙂

    Another topic, related to the above is voice chat vs text chat. There are real downsides to both.

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