Guard Frequency Episode 133 | Gamescom Wild

Greetings Citizens and Civilians, you’re tuned to episode 133, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 19th August 2016 and released for streaming and download on Tuesday, August 23rd 2016 at GuardFrequency.com [Download this episode]

Kinshadow, Geoff and Ostron are back to bring you another episode of the Best Damn Space Sim Podcast Ever! Starting things off, in this week’s Squawk Box, we tell you how modern technology is making Star Citizen tech outdated. On the Flight Deck we see what news has landed from your favourite space-sims as we cover:

Next, we debate trade shows and their place in a crowd-funded world, and finally we tune into the Feedback Loop and let you join in on the conversation.

In case you missed something…

A quick note for those of you who may have been away from the show for a few weeks and are noticing a distinct lack of dulcet British tones and legal precision. Tony and Lennon have both reluctantly reduced their involvement in regular broadcasting with Guard Frequency. Lennon’s situation has forced him to take an extended, continuous break. Tony is running for State office in Kansas, and his campaign duties mean he can’t commit to regular recording times. Ostron is serving as Lennon’s replacement, and during the times that Tony is unavailable, Mr Kinshadow will be our go-to replacement. In general, though, you’re probably going to hear a greater variety of voices going forward as people adjust their schedules. Geoff, of course, isn’t going anywhere.

This Week’s Community Questions

  • Are Trade shows still necessary so developers can get guaranteed money and funding to produce games? Or is crowdfunding making the trade show shopping obsolete?

Let us know your thoughts by commenting below!

We got patches!

Join us in-game!

Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show. Visit www.ronaldjenkees.com for more of his work! Enjoy the show!


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3 responses to “Guard Frequency Episode 133 | Gamescom Wild”

  1. seannewboy Avatar
    seannewboy

    Wonderful show everyone, great job.

    Trade shows help not only with finances but also with distribution which can be just as important, since distributors also help with promotion.

  2. Druid Avatar
    Druid

    There is one angle on the trade shows you appear to have overlooked, credibility. Whether warented or not, Being at a big trade show can add a degree of credibility that a purely online presence cannot. Seeing someone face to face, even with a degree of removal can make something feel more real. Moreover an aditional vector of communication can reach those you may not have before. I’ve been a backer since this game’s official announcement, and I still run across people that are just hearing about it for the first time, so continuing to get the word out through multiple streams is a worthwhile endeavour. Finally there’s the puplic show of progress in Star Citizen’s case in particular that will renew confidence in CIG.

    Thanks for the great show everyone, I look forward to next week’s podcast.

  3. H Alan Avatar
    H Alan

    The trade show was made obsolete with the public introduction of the internet. It is no longer necessary to travel anywhere to see the fare that marketing would bring to the trade show venue. With internet access, we can interact with demos, development and community forums, twitch.tv and Youtube streamers. Crowd funding, again because of internet access, has allowed developers direct access to the end users purse. With content pre-sales, stretch goals and expansion DLC, the developer can milk that cash cow forever.

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