Guard Frequency Episode 144 | De Plane! De Plane! … with Millions of Nostalgic Sheep

Greetings Citizens and Civilians, you’re tuned to episode 144, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 4th November 2016 and released for streaming and download on Tuesday, November 8th 2016 at GuardFrequency.com

[Download this episode]

In this week’s Squawk Box, we discuss everyone’s favourite fighter! No, not the Scorpion, the other one. Next, we check out what news from your favourite space sims has hit the Flight Deck as we cover:

After that we’re debating pop-culture references in games before finally tuning into the Feedback Loop and letting you join in on the conversation.

This Week’s Community Question

  • Are developer-created “Easter Eggs” referencing other IPs tributes to historical legacies and extra bonuses for fans? Or are they just immersion breaking laziness to make up for mediocre world-building?

Let us know your thoughts by commenting below!

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Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show. Visit www.ronaldjenkees.com for more of his work! Enjoy the show!


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3 responses to “Guard Frequency Episode 144 | De Plane! De Plane! … with Millions of Nostalgic Sheep”

  1. seannewboy Avatar
    seannewboy

    Loved the show.

    I love easter eggs as long as they are not too obvious, or shoved in your face.

  2. Amontillado Avatar
    Amontillado

    Easter eggs done well, and by that I mean in such as manner as they could seamlessly exist in the fictional world without being a reference to something else, are great.

    If your immersion is ‘broken’ by seeing AMD (in this case standing for Accelerated Mass Design) on the side of a spaceship, perhaps your immersion is lazy, not the developers.

  3. CodeDragon5 Avatar
    CodeDragon5

    I like Easter eggs. They do have to be done well, and some of the best ones have to be found off the beaten path. I also think that they don’t necessarily break immersion and are quite realistic when in a game about the future. Whenever we do make our actual voyages into the deep black, people are going to name stations and planets like Terra and Tatooine and Nimrod.

    … After they use Spacey McSpaceFace.

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