Guard Frequency Episode 013 | Acting The Goat

Greetings Citizens and Civilians, and welcome to episode 13 of Guard Frequency, the universe’s premier Star Citizen podcast recorded on Saturday 8th March 2014 and released for streaming and download on Tuesday 1th March 2014 at GuardFrequency.com

[Download this episode]

Tony, Lennon and Geoff take a break from their hectic schedules of waiting for the Dogfighting Module to bring us yet another awesome show. In this week’s Squawk Box, we tell you all about a video game that has a crystal ball (but alas, no Lotto numbers). In this week’s CIG News we bring you all the updates from around the UEE, including our weekly Crowd Funding Update, the latest Monthly Report, Dateline: SESEN, part 6, Jump Point Volume 1, News Update: Golem Tek, the latest entry into the Galactic Guide: Tiber; 10 For The Chairman episode 10, Wingman’s Hangar 59, our thoughts and rundown of everything coming out of Episode 6 of The Next Great Starship, and we let you know what we’re doing to pass the time as we ask Where The F**k Is The Dogfighting Module. Normally we’d bring you everything we know about a certain ship, system, game mechanic, etc., in Nuggets For Nuggets, but this week we thought we’d turn the tables and ask YOU a favour. Finally, we tune into the Feedback Loop and hear everything that you’ve been saying to us.

Want to be in with a chance of winning a copy of Void Destroyer? Leave a comment on our show’s post in the Robert’s Space Industries Fan Site Forum Thread to be entered into our draw — deadline 7pm March 15, 2014 (01h00 GMT 16th March 2014)

Topics Discussed

This Week’s Community Questions

  • How effective do you want your NPC crew to be?  Barely competent?  Better than the average 12-year old Call of Duty addict?  Somewhere in between?
  • How would you deal with TIME problem in the persistent universe?  Do we have time to debate about time, or do we not have the time? What is your toon going to do to pass the time flying at one fifth the speed of light from a habitable planet to a jump point?

Let us know your thoughts by commenting below!

Our Organisation: Guard Frequency Response

Click here to go to our Organisation page and apply today!

Looking to get up to speed on Star Citizen? Then check out Eidolonius’ excellent summary of everything we know so far at www.eidolonius.com

Priority One Productions are always looking for new team members that have a passion for Star Citizen or the general sci-fi world.  Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show.  Visit www.ronaldjenkees.com for more of his work!

Enjoy the show!


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2 responses to “Guard Frequency Episode 013 | Acting The Goat”

  1. Bertha Longjohns Avatar
    Bertha Longjohns

    I like yalls voices, any of you mens single? I like dog fight’n too.

  2. seannewboy Avatar
    seannewboy

    WooHoo!!!! Thanks for the ship. Excellent show.
    CQ1) I want various competancies, with differing costs.
    CQ2) Im not sure.

    As for interview questions, will there be cosmetic changes that can be done to ships? I.E. will i be able to put some drake engines on my misc ship.
    Will you continue doing things like Next Great Starship once the game goes gold? Will they include not just ships but components? How about items for hangers and any other real estates that may end up in the game?

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