Guard Frequency Episode 046 | See You In The Verse!

Greetings Citizens and Civilians, and welcome to episode 46 of Guard Frequency, the universe’s premier Star Citizen podcast recorded on 8th November 2014 and released for streaming and download on Tuesday 11th November 2014 at [Download this episode]

Happy 11/11, or as you Americans write it, 11/11! Geoff, Tony and Lennon are back in the hangar, serving up a smorgasbord of Star Citizen goodness but first, you remember that whole “Net Neutrality” thing? Well the FCC are about to make a move, and you need to hear how this will affect you, and what you can do about it. In CIG News we bring you everything that’s happening around the UEE including our weekly Crowd Funding Update, the Letter From The Chairman for $60m, 10 For The Writers episode 01 and the news that Eric “Wingman” Peterson has left CIG, but how you can become involved in his latest project. In Nuggets for Nuggets, we talk all about Musashi Industrial and Starflight Concern, aka MISC. Finally, we tune into the Feedback Loop and let you join in on the conversation.

Topics Discussed

This Week’s Community Questions

  • Give us your thoughts on the Wingman Exodus.  DOOOOOOOOOM?  Or just the next exciting chapter in the life and times of crowdfunded games?

Let us know your thoughts by commenting below!

View our post for the episode on the RSI forums.

Our Organisation: Guard Frequency Response

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Bonus link

Tales From The Front – Contains a story by Chivalrybean

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Thanks to Ronald Jenkees for his permission to use his music in our show.  Visit for more of his work! Enjoy the show!






4 responses to “Guard Frequency Episode 046 | See You In The Verse!”

  1. Dillek Avatar

    Here we go.
    This is the need for the Aegis Bulldog Deep Space Fighter. The anvil Hornet, as awesome as it is, is still at heart a carrier based fighter. Carrier based fighters have smaller fuel tanks, granted you can put some external tanks in but they will cost you hardpoints. Another thing is beds, It has been stated that beds are your sort of save/exit point is space. The hornet lack of beds is already limiting the function of that spaceship. Now, the only difference between the Hornet and Super Hornet is the a bigger plant, extra equipment and and extra crew. 1,000 kilograms of additional weight doesn’t factor enough to imply that the Super Hornet has extra range.
    Another point, is the types of engines. A Jump Engine is different from a Quantum Engine in their operation. Yes, a Jump Engine allows the ship to travel farther, but it is using a Einstein–Rosen bridge and the only energy there in fuel it uses is in allowing the spaceship to go in and out of such events. The Quantum Engine, however, that is a whole different beast and uses vasts amounts of fuel (accelerating an object in space to .2 of speed of light and then decelerating it). Also, this is the reason why the time dilation mechanic is getting to be implemented; at normal time, traveling from the sun to earth at .2 of speed of light will take 40 mins, approx while, it takes light 8 minutes.
    On your micro-jump points, good idea, however, we already have choke points in the ‘verse and those are the regular Jump Points, do you really want more of those?
    So the Hornet, Gladius, Gladiator and Super Hornet are going to be great for Squadron 42’s Wing Commander style missions, but are going to have very limited ranges in the PU. That is just the nature of the beast.
    I continue to love the show and no, I don’t hate you Tony (I do however hate trackballs and changed mine for a X55 Rhino.

  2. Ryoken Avatar

    Here’s my take on Wingman leaving, which wasn’t popular at all when I posted it.

    I don’t think this is that big of a deal. I don’t care if his given reasons were corporate speak or not, him still having a forum account with some admin powers and the dev tag/color shows that this wasn’t a hostile move. I simply think the company became too large for him. He seems like the smaller studio type.

    I don’t think there’s any conspiracies afoot inside CIG, simply growing pains. The company did go from a smaller studio to about 300 people working on the game in only a couple of years. That type of growth will lead to some of the “OG” crew leaving for various reasons, but it is in no way a sign of doom or that we need to put on our tinfoil hats and start theorycrafting different conspiracies.

  3. Ostron Avatar

    Great show guys. I particularly welcome the return of WTFITAMP; I sometimes worry that me not playing AC in all available spare time is going to make me missile-bait come launch – it’s nice to know there will be some other targets out there.

    I’m not reading anything into Wingman’s departure and I agree with the reasoning you guys touched upon. Two years ago, CIG was a startup, much in the vein of companies you’d hear about in the late 90’s – free food everywhere, booze in the office, hours made up on the fly, etc. I think Wingman is just one of those people that works better in a highly dynamic environment. You need that when only a few employees might have to wear 10 different hats in a week, but now that CIG is more operationalized, Wingman and people like him are probably frustrated, bored, underutilized, or all three.

    I think, if CIG had been forced to make do with their original $20 million goal, Wingman and people like him would have stuck around so they could multitask like crazy and keep everyone motivated. CIG doesn’t need to do that with $60+ million, and as a result they don’t need the people who revel in such environments.

  4. seannewboy Avatar

    Wonderful show everyone. I am not worried about Wingmans flight, devs come and go from mmo’s all the time, its just a part of the business.

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