Guard Frequency Episode 079 | Smart Watch

Greetings Citizens and Civilians, you’re tuned to episode 079, of Guard Frequency, the universe’s premier Star Citizen podcast recorded on 10th July 2015 and released for streaming and download on Tuesday, July 14th 2015 at [Download this episode]

Lennon, Tony and Geoff are back together once again, but just like your favourite band’s reunion tour it’s never quite this same. In this week’s Squawk Box we check in with our favourite ISR jet aircraft. In CIG News we bring you everything that’s happening around the UEE including our weekly Crowd Funding Update, 10 for the Designers episode 05, Ben Lesnick’s responce to a list of [Concern]s that have been raised by the community recently, and the latest info on Star Marine. In Nuggets for Nuggets we check out what’s on the Exploration Channel, and finally we tune into the Feedback Loop and let you join in on the conversation.

Topics Discussed


This Week’s Community Questions

  • What’s keeping you busy until the release of Star Citizen?

Let us know your thoughts by commenting below!

View our post for the episode on the RSI forums.

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Thanks to Ronald Jenkees for his permission to use his music in our show.  Visit for more of his work! Enjoy the show!






8 responses to “Guard Frequency Episode 079 | Smart Watch”

  1. oblong man Avatar
    oblong man

    That chart is such nonsense. You should use the one posted on the RSI forums, that lists how many months until each of those projects got to beta. Hint: generally briskly.

  2. Theron Shan Avatar
    Theron Shan

    So. Love the show as always. Even though the podcast cut off halfway through “News we didn’t use”. I’d like to discuss your discussion of Derek Smarts concerns. Combining FPS/PU/SPACE combat: besides the fidelity which is more of an end user issue, what makes this any different than what No Man’s Sky is trying to do. Everything’s is persistent and seamless, yes they have a bit less on the content side but the core elements are there are they not?

    Give it to me now!!: the FPS Saga continues: question, do you want to ride the hype train or would we like a functional FPS. If FPS, which obstensibly is the easiest part of the game to get right due to the plethora of FPS games out there to model after came out and played like crap, the whole world would explode. We’d spend the next three to four weeks saying how CIG doesn’t learn and what’s going on and feature creep is ruining the game and CR shouldn’t have gone to the UK. This module more than almost anything else is going to help push the game into the mainstream. They have exactly ONE chance to get it right. No one will care in two months if it’s fixed only that it SUCKED when the world first saw it.

    Concept Ship sales: I agree that you need the sales to prove cash flow and secure LOC and additional funding which is only smart since you can’t truly count on the concept sale train to run forever. However that being said, people only complained en masse because of the GS’s price. The Reliant sold like hotcakes and the Vanguard sold like FLAKKA (look it up lol). If CIG was just going for the easy cash grab, they would’ve priced the GS at $175 and sold 15,000 of them. Or they could just sell FPS armor and weapon packs. People have been dying for that stuff. If they didn’t do the concept sales, the FPS would STILL be delayed and people would be screaming WTFITCS in addition to WTFITFPS.

    In my personal opinion which isn’t worth f$&k-all, CIG needs to be more proactive and less reactive to news. Get out in front of stuff they KNOW is going to come out anyway. FPS is delayed. At the end of April we should’ve been getting weekly updates, not at the point where there was an angry mob at the Santa Monica office front door. I’ve sent a forum post to Ben Lesnick that I pray he takes up the CoC. It was in short, “Please wait until you have a design document in your hands, the concept ship file 100% done and waiting on the server and the patch notes double checked for a few days to a week before you make the announcement to the community. Few things are more frustrating than waiting up until 11:30 pm EST on Friday for a post/release/patch they said on Monday was going to drop on Wednesday. It’s not PR management (a term CIG is deathly afraid of even though they could use some) to just wait a week until ALL the “I’s” are dotted and the “T’s” are crossed.

    If Joe blow pretty important guy or even, joe blow intern is leaving, post a snippet saying hey, we’ll miss you and wish you the best and CIG does not comment on current and former employees. Done then say, we’d love to welcome these 10 people to the CIG team. Then people see ok so one guy/gal left for who know what reason, but they hired 10 more people so AWESOME.

    BASICALLY don’t let the tail wag the dog. I have complete faith they can pull this off, it may take time but I think in less than 3 years we’ll have an awesome game to play.


    Sorry for blowing up your server with my wall of text

  3. seannewboy Avatar

    Plane naming 101, lesson one: Do you want to hear your child making zoom noises saying “look dad/mom im a (insert possible name here)”. The people naming the Nimrod did not know this rule.

    Wonderful show everyone. As for the CQ, playing other games.

    According to the post show blooper reel, several of you had problems with the english language, lol.

  4. seannewboy Avatar

    Loved the show everyone, great job.

  5. Ostron Avatar

    Good show. People should sign up for Patreon specifically to hear the live recordings such as the one for this show. The parts after the intro were solid gold.

    I’m rather surprised Tony took the position he did about the development re: what sacrifices may have to be made. Creating distinct walking around vs flying “zones” in the game would, I think, completely eliminate the possibility of multicrewed ships, at least the way they’re designing them currently. They would probably have to do something where non pilot or gunner positions would be “locked” into their consoles playing mini-games. I would have thought that to be a dealbreaker for Tony.

    In general I’m willing to give CIG the benefit of the doubt mostly because of Mr. Lesnick. I feel like if it ever got to the point where there were legitimate, provably insurmountable problems and for some reason Chris tried to keep everyone in the dark (which I doubt would happen anyway), Ben would still find a way to get the word out about what was really happening.

    As for other games, I’m not pulling my joystick out for much these days; I’ve been immersing myself in the turn-based tactical world of XCOM: Enemy Unknown. I think I’d only pick up a space-sim at this point if it were mostly single player and had a really immersive story like Freespace or the Jupiter Incident did back in the day. I’d welcome coverage of a game like that if it turns up.

  6. Bumble9278 Avatar

    Found a quote from Chris admitting Star Citizen’s development time started a year prior to Kickstarter.

    October 19, 2012 “We’re already one year in – another two years puts us at 3 total which is ideal”

    I don’t know where you guys keep coming up with “2 yrs 7 mo”… The game has been in development much longer than that.

  7. Theron Shan Avatar
    Theron Shan

    fair enough. How big of a development team were we talking about? As big as Bethesda? Or smaller than Hello Games? Exactly how far would you expect to get on a AAA high fidelity game? The game is getting done. Not as fast as I’d like but faster than most and you can’t or shouldn’t hold this game up to the same time standards as a game developed by a fully functioning game development studio. Just my 0.02 UEC

  8. Bumble 9278 Avatar
    Bumble 9278

    That would be relevant if that was the plan in the beginning but Chris said this in another interview.

    August 18, 2015, “When we first started, we raised $6 million with crowdfunding,” Roberts told me. “That was a lot, but it still wasn’t what we were gonna make the game for because we had private investors lined up. At that point, we were thinking of making a much more contained game.”

    At 6 million (long after The Mattani interview) Chris said they were planning on making a “much more contained game”, a smaller game. It looks like the AAA thing happened after they reached 14 to 20 million.

    It’s like playing Sherlock. You can piece together the evidence of what Star Citizen was going to originally be based on interviews Chris gave in 2012 and 2013.

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