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Guard Frequency Episode 083 | HOTASASAKBAMATB

Written by Lennon on . Posted in Podcasts

Greetings Citizens and Civilians, you’re tuned to episode 083, of Guard Frequency, the universe’s premier Star Citizen podcast recorded on 7th August 2015 and released for streaming and download on Tuesday, August 11th 2015 at GuardFrequency.com [Download this episode]

Tony’s decided to run for President of Cambodia so can’t be with us with week, so Lennon and Geoff are joined by Jayce from Priority One. In this week’s Squawk Box, Jayce tells us all about whisky. No, we’re not making that up. In CIG News we bring you everything that’s happening around the UEE, including our weekly Crowd Funding Update, Star Citizen patch 1.1.6 and everything we can possibly tell you about Gamescom. In Nuggets for Nuggets we check in with Kruger’s Customer Service Department, and finally we tune into the Feedback Loop and let you join in on the conversation.

Topics Discussed

This Week’s Community Questions

  • Gamescom: Is it everything you hoped for, or were you really hoping to see that special little feature that they just didn’t show?

Let us know your thoughts by commenting below!

We got patches!

View our post for the episode on the RSI forums.

Our Organisation: Guard Frequency Response

Click here to go to our Organisation page and apply today!

Priority One Productions are always looking for new team members that have a passion for Star Citizen or the general sci-fi world. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show.  Visit www.ronaldjenkees.com for more of his work! Enjoy the show!

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Comments (3)

  • Ryoken

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    After listening to the lamentations of loosing your controls. While it’s annoying the easy fix that I do is export your controls, then make a copy of those XML files somewhere outside of your Star Citizen folder. Then after a patch load the game up and alt+tab out to put a copy of your already configured controller mapping xml back into the correct folder. That XML will be available for import once you open the menu for the first time after the xml files have been copied into the correct folder.

    It might be annoying, but it’s less annoying than having to rebind an entire sim setup. Just remember to keep those most up to date mapping XML files copied outside the USER folder, since it gets deleted on every update.

    Also, Gamescom made me openly weep from the sheer beauty of that AC 2.0 demo. Made for an awkward few moments in the office…

    Reply

  • seannewboy

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    Well at least the news about the social part of the game coming soon was unexpected. I think the Glaive sale was poorly done.

    Wonderful show everyone.

    Reply

  • Ostron

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    The AC 2.0 demo was impressive, and the news about the social module dropping soon was a nice surprise.

    I was surprised and sort of saddened by the Glaive “sale”. I just don’t feel that it is in the spirit of the game; it’s basically a reward for the best E-sports twitch players in the ‘verse, the ones who can spend 8 hours a day in AC dogfighting and practicing. Those people would always exist, but the game’s advertised policy has been that there would be mitigating factors to allow those with less time to remain relevant, and there’s basically none of that here. I wouldn’t mind if the Glaives were AC only, but the PU versions I don’t think make sense.

    Finally, while the customizable ships are a nice development and a seeming return to the original intent of ships like the Connie, I wonder if they might have sabotaged their own revenue stream. This may be oversimplifying it, but if someone can turn their Retaliator into a medical ship with med bay modules, why have a “Hope” variant for the Endeavor? Or if you can install dropship modules, what’s the point of a Redeemer? I think they need to make sure to highlight (or create) the advantages of the dedicated ships over the multi-role modular ones or they’re going to end up with a galaxy full of 2 or 3 of the same ships that people just keep refitting as needed.

    Reply

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