Guard Frequency Episode 253 | Unedited Squawking

Cits and Civs, Captains and Commanders, you’re tuned to episode 253 of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on March 15, 2019 and released for streaming and download on Tuesday, March 19, 2019 at GuardFrequency.com

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This Week’s Schedule

  • Flight Deck: We skip our usual schtick and work around a lack of editing time this week to bring back the Squawk Box for a quick trip around the block!
  • Feedback Loop

Community Question(s)

  • Excited for the Stadia platform? Pros and cons? Holding your breath for the Google HOTAS?

Patreon Backing

We love bringing you this show each week, but would also love your support? If you enjoy listening and want to contribute to us being the Best Damn Space Sim Podcast Ever, then go to our Patreon page and look at all of the rewards and loot you would be eligible to receive.

Join us in-game!

Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show. Visit www.ronaldjenkees.com for more of his work! Enjoy the show!


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2 responses to “Guard Frequency Episode 253 | Unedited Squawking”

  1. seannewboy Avatar
    seannewboy

    Wonderful show everyone.

  2. H Alan Avatar
    H Alan

    We are moving more and more to software as a service or cloud based systems. Eventually everything will be accessible through something worn on your arm with some sort of holographic display. No matter how advanced these systems are, we’re still bound by the limitations of available electrical power. When you lose power, whether it’s from natural disasters, system faults like transformer or breaker trips or human error, like driving into a power pole to avoid a squirrel in the street, we are left with non-functional tech that’s dependant on this power fount. Now, where did I store all those Milton-Bradley board games when the computer age hit?

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