Guard Frequency Episode 101 | Strobing Mirrors

Greetings Citizens and Civilians, you’re tuned to episode 101, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 1st January 2016 and released for streaming and download on Tuesday January 5th 2016 at [Download this episode]

Tony, Lennon and Geoff are back for the first episode of the expanded Guard Frequency, as we bring you news from across the space sim genre.

To kick us off, we start out by taking a look at the next must-have fashion accessory for F-15 before checking out the news that’s landed on the Flight Deck where we discuss:

and more! Finally, we tune into the Feedback Loop and let you join in on the conversation.

This Week’s Community Questions

  • 2016 looks to be the Year of the Space Sim, so which space sim are you most looking forward to?

Let us know your thoughts by commenting below!

We got patches!

View our post for our latest episode on the RSI forums.

Join us in-game!

Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to

You can also follow us on the social media sites! We’re on Facebook! Head over to and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show.  Visit for more of his work! Enjoy the show!






5 responses to “Guard Frequency Episode 101 | Strobing Mirrors”

  1. Dillek11 Avatar

    How about: “Descending into New Horizons of madness?” Great show, balanced and very fun! As for the community question; Star Citizen! Next versions of the Alpha will bring exciting new mechanics.

    Did you know that, the “use” button will disappear, and will be replaced by an outline surrounding the object you want to interact with. The reason why it hasn’t been implemented is because the “use” function is so ingrained with CryEngine that effectively removing and replacing it has taken some time.

    Hope to listen to you, next week. Interesting story: before the earth was livable, right about the time the moon was coalescing into what we know, Geoff and I had coffee at the restaurant at the edge of the universe. Lennon, the Nimrod said:”hi” and Tony; mirrors? No, no, no… I understand your point, it doesn’t require power, it’s operation is simple, but its utility for that particular purpose is limited. Besides, you only have a limited supply of oxygen in the suit. So if your battery has enough capacity to last at least an hour after your oxygen is depleted, it still be useful, since is the future and their medical tech is more advanced…

  2. seannewboy Avatar

    CQ) Star Cit star cit and star cit.

    Wonderful show everyone.

    1. Justin Lowmaster Avatar

      Don’t be so indecisive, Sean!

  3. Sao Avatar

    Good show guys. I don’t like the new format, but I like you guys. Give me some time to warm up to it. I’ll stick around…for a while. As for the CQ: um, yeah, tough one.

  4. Tarka Roshe Avatar
    Tarka Roshe

    I’m late to comment on this one, but loving the new format. Love to hear news about all three games (SC, ED and Descent).

    Keep up the great work. 🙂

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