Guard Frequency Episode 129| Badgers with Joysticks

Greetings Citizens and Civilians, you’re tuned to episode 129, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 22nd July 2016 and released for streaming and download on Tuesday, July 26th 2016 at [Download this episode]

Ostron, Geoff and Tony are back in the hangar, donning their lab coats for another round of the Best Damn Space Sim Podcast Ever. Starting things off, in this week’s Squawk Box, sky librarians everywhere have reason to rejoice. On the Flight Deck we see what news has landed from your favourite space-sims as we cover:

Next, we debate the best types of dev communication, and finally we tune into the Feedback Loop and let you join in on the conversation.

This Week’s Community Questions

  • Are video developer updates helping to engage and interest backers? Or are they a frivolous waste since written updates are clearer and more informative?

Let us know your thoughts by commenting below!

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Thanks to Ronald Jenkees for his permission to use his music in our show. Visit for more of his work! Enjoy the show!






4 responses to “Guard Frequency Episode 129| Badgers with Joysticks”

  1. Rambus Avatar

    Here you go

    Well its hard to find it, when you look in the wrong place Geoff 😀 Subscriber RTV, a monthly show that subs gets to ask devs about one topic. After the ATV rewamp its now called Subscriber Town hall any way. you got the link to last stream, witch ended with a stream cash.

    Keep up the work, love doing some trucking in ATS before space trucking is on in SC

  2. seannewboy Avatar

    Great show everyone.

    I want both types up updates/notes.

  3. Zenoen Avatar

    All forms of communication can be misinterpreted and can be helpful.
    Live & Video updates both not only provide context but can also show gameplay footage. They can provide peeks into how code is being developed. They can be interactive and allow the viewer to feel like a active participant. A written change list can be just as hurtful and helpful for similar reasons. Say you write something in the notes about a new feature or design goal and then you have to remove the feature later. The game comes further along and then everyone is asking what happened to that feature that you wrote about. Say you just can’t do a good job at explaining things on paper and leave to many questions about what progress stage you’re at. Written updates can be the most exact feature list and be extremely helpful. In the same vain Video updates and Written updates both are just another form of communication they can both be more about what they want to do with little facts or both be about only the facts with no personality.

    They both can be reviewed before being released to prevent misinterpretations. They can do cuts and edits to both written and video content if there is a problem. While you can’t do edits on live streams in return you get live commentary and live feedback.

    Every form of communication has advantages and disadvantages there a reason we didn’t just get rid of the telegraph when we gained the radio, the phone when we gained skype, text messages when we gaines E-mail and twitter. They all have different strengths and weakness and really you should use what works for you the best. Be it a single form that does a great job for the general audience or multiple forms of communication to affect a wider scale of audiences.

  4. MrEightEx Avatar

    I don’t mind both, but if I had to pick I always prefer reading. I like a nice list of patchnotes to skim through.

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