Guard Frequency Episode 139 | No Griefing from the Audio Booth!

Greetings Citizens and Civilians, you’re tuned to episode 139, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday 30th September 2016 and released for streaming and download on Tuesday, October 4th 2016 at

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Well in this week’s Squawk Box, we have giant robots. That should be all we need for that hook. On the Flight Deck we see what news has landed from your favourite space-sims as we cover:

We then debate helping vs trolling as it applies to exploits, and finally we tune into the Feedback Loop and let you join in on the conversation.

Speaking of joining in on the conversation, a few people were annoyed that some of our hosts didn’t watch the full Gamescom video last time CIG did a livestream, and the research badgers don’t have the field of vision to watch online videos. So this time around, we’re crowd-sourcing the work…to all of you. That’s right, episode 141 of Guard Frequency will be a call-in show, so if you’d rather speak than write your feedback, mark your calendars for 10:00pm Central, 4:00am GMT on Friday, October 14th.

This Week’s Community Question

  • Should imbalanced game mechanics be exploited to quickly force developers to take action? Or do the developers respond to written reports just as quickly, and exploiting the mechanics is nothing more than griefing? Perhaps you have a different perspective you think we missed?

Let us know your thoughts by commenting below!

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4 responses to “Guard Frequency Episode 139 | No Griefing from the Audio Booth!”

  1. Nimrod77 Avatar

    Long time listener, first time caller 😀 Great show guys.

    I agree with Kinshadows sentiment.

    A core part of game play in Star Citizen is the PVP mechanic. There will always be a risk/reward for mining, salvaging, transporting through dangerous space. These play into the risk/reward balance, higher risk usually means a higher reward. This risk/reward is on both sides of the law. If you’re a pirate the most profitable booty might be in a high security system and they would have to take the risk to steal it, just as a “law abiding” hauler might make more money hauling cargo to an un-secured system and risk being jumped by Pirates. This is game play… NOT Trolling. Saying otherwise plays into the “carebear” syndrome and takes away from the realistic/believable nature of the universe that is trying to be created IMO.

    Using the most effective weapons in these situations to either defend or attack during the aforementioned activities on both sides of the law is again game play and knowing what works… NOT Trolling.

    Now if someone was spawn camping and killing players in a manner that did not allow them to take action (running or standing and fighting for example) that would count as trolling in my mind. The Devs of Star Citizen have said that this kind of behavior will be delt with by the systems that will be in-place (Police, Gaol time etc).
    Trolling also would include exploits using un-intended behaviors to their advantage or deliberate hacking.

  2. seannewboy Avatar

    Wonderful show everyone.

    As for actual exploits that is bad, using an appropriate system is not an exploit as Nimrod77 explains above. I have never used exploits in mmo’s before, but there has been no monetary reward for doing so either in the games i have played, and i cant say that i never would. If i got slammed by someone else exploiting, i might pass on the pain, that would be a bad thing but all but the best of us do bad things from time to time.

  3. Sao Avatar

    I agree with NImrod77 and Kinshadow mostly. To be clear, I hate griefers, but griefing is deliberately ruining a persons game experience without any in game reasons to do it. An exploit is a broken part of the game, and is the developers fault and problem.

    Using the games mechanics as they are intended, in the example given, guns that seem to be OP, is not griefing in my opinion. It’s actually knowing the meta and leveraging it to your advantage. Although it seems that the group in question had a reputation for griefing, therefore this example would certainly seem to be just another instance of them doing more of that griefing. If I, a non-griefer used the same weapons and blew everyone out of the sky, well, that’s what the game allows me to do.

    Sure, they may have used this opportunity to do something “noble” by drawing tangible attention to the problem, while feeding their desire to grief. It seems to have worked. The developers saw the imbalance and are working to fix it. In every game there will be people who identify exploits (broken aspects) and take advantage of them, sometimes at the expense of others. The Division had HUGE problems with this. A game is balanced when the good guys have the same opportunities to shut down the griefers as the griefers have to grief. I hope Star Citizen and Elite implement reporting, reputation, and other systems to help identify griefers and deal with them through bans, giving them their own servers, etc.

  4. MrEightEx Avatar

    I agree that I don’t think the players in E:D were greifing per se, they weren’t in it “for the lulz” just to ruin someone’s day. It sounds like they really helped to show the problem to the devs. I’m not really against forcing the devs to fix exploits like this.

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