Guard Frequency Episode 152 | Of Hosers and Horrible Wrong-ness

Greetings Citizens and Civilians, you’re tuned to episode 152, of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on January 21st 2017 and released for streaming and download on Tuesday, January 24th 2017 at

[Download this episode]

This week’s Squawk Box, people are listening to Tony! Okay, no, but some do share his opinions. On the Flight Deck we see what news from your favourite space-sims has landed as we bring you:

Finally, we turn into the Feedback Loop and let you join in on the conversation.

This Week’s Community Questions

  • Star Citizen: have you played Pirate Swarm? What’s your impression? How does it compare to Vanduul swarm?
  • Descent Underground: Have you gotten your ass kicked in the tunnels? Do you think the bots are too hard?
  • Does a new ground vehicle in No Man’s Sky pique your interest in the game? Or is this physical merchandise failure the final nail in Hello Games’ coffin?

Let us know your thoughts by commenting below!

We got patches!

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Priority One Productions are always looking for new team members that have a passion for space sims. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to

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Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show. Visit for more of his work! Enjoy the show!






2 responses to “Guard Frequency Episode 152 | Of Hosers and Horrible Wrong-ness”

  1. seannewboy Avatar

    Wonderful show everyone.

  2. rentaspoon Avatar

    Great show as always! Absolutely loving the new pirate swarm, going up against Connies can be awesome but I have a few issues:
    *Where are the Mustangs? Pirate M. Gammas would be perfect for a replacement for early wave M50s, Delta’s and Betas for early and medium combat waves.
    *Alternatively, give different skilled ai different colours (from different pirate orgs)
    *and the same for 300I and 325a, why only a handful of ships?
    *Elite waves just feel like any other, I want bosses to that defy max recommended spec load outs, oversized shields, weapons and armour, maybe even a group boss like 10 merlins all flying as a pack.
    *Where is the Pirate Caterpillar I was looking forward to kill.
    *Most of the weapons are now coloured orange, making it hard to see where the shots are coming from or what type of weapon it is. I WANT THE RAINBOW BACK!

    But it’s a good patch, maybe we will see greycat swarm when 3.0 comes out?

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