Guard Frequency Episode 086 | Area 18

Greetings Citizens and Civilians, you’re tuned to episode 086, of Guard Frequency, the universe’s premier Star Citizen podcast recorded on 28th August 2015 and released for streaming and download on Tuesday, September 1st 2015 at GuardFrequency.com [Download this episode]

Lennon’s been present for at least three weeks and we thought he deserved a break so filling in for him this week is our Community Manager, Justin “Chivalrybean” Lowmaster. In this week’s Squawk Box, we check out a highly illogical request from the Bank of Canada. In CIG News we bring you everything that’s happening around the UEE including our weekly Crowd Funding Update, the latest on the Derek Smart controversy and what this could mean for the future of Star Citizen, including our Open Letter and his response; Star Citizen patch 1.2 (aka the Social Module); the Vanguard variants; and we discuss the latest gameplay system announced — electronic warfare! In Nuggets for Nuggets we check out what life is like planet-side, and finally we tune into the Feedback Loop and let you join in on the conversation.

Topics Discussed

This Week’s Community Questions

  • The Social Module, the Vanguards, talk to us about anything! Well, anything but THAT guy. The good, the bad, your hopes for the next steps…

Let us know your thoughts by commenting below!

We got patches!

View our post for the episode on the RSI forums.

Our Organisation: Guard Frequency Response

Click here to go to our Organisation page and apply today!

Priority One Productions are always looking for new team members that have a passion for Star Citizen or the general sci-fi world. Please know that all of our positions are volunteer, but we do offer a well known outlet for your work. If you have a particular skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to squawk@guardfrequency.com

You can also follow us on the social media sites! We’re on Facebook! Head over to www.facebook.com/guardfreq and say “hi!”, or check us out on Twitter via @guardfreq for details of our show times and other fun stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form or leave your comments on the Roberts Space Industries forums!

Thanks to Ronald Jenkees for his permission to use his music in our show.  Visit www.ronaldjenkees.com for more of his work! Enjoy the show!


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5 responses to “Guard Frequency Episode 086 | Area 18”

  1. Haiku_Knives Avatar

    I love-love-love these Vanguard battlefield upgrade kits. In a feedback a few weeks before concerning the Tali modules, I mentioned how I figured that ship variants that didn’t feature a hull rejiggering (E.G. the Superhornet) were really just bundled loadouts. These kits play right into that idea.
    This dealership package setup also allows Manufacturers to have a wide gamut of options packages. A “Warden Deluxe” package could include an automated point-defense laser system and high rate-of-fire laser for the turret to shoot down enemy missiles and a stronger computer to accommodate it.

    The EWAR stuff also has me very, VERY excited. I am already seeing my corp-mates inadvertently whispering over Teamspeak when we’re trying to run a Retaliator silent and there are hunter ships buzzing all around.

    Also, the Nyx preview! I can easily see why such an area is prohibitively dangerous for UEE cruisers to be poking around in with its’ super dense asteroid cluster and foggy nebula. Potential missions in such a rock farm could be installing retro-rockets to keep settled areas safe. Or installing retro-rockets to smash into rivals’ territory! Or scanning down and Disarming said retro-rockets!
    There, three great missions with high stakes that don’t involve firing a single shot or selling cargo. Assuming you don’t count a kilometers-wide asteroid slamming into someone’s VFG Industrial Hangar as a “Shot”.

    (P.S. Feel free to break up this post to fit time. Great show as always!)

  2. seannewboy Avatar
    seannewboy

    Wonderful show everyone, keep up the good work.

  3. Dave the Saoldian Avatar
    Dave the Saoldian

    Great show guys! Liked nuggets this week. Is anyone excited for the next 4 months? It’s coming together. I walked around ArcCorp imagining what it’s going to be like when there is stuff to actually do…and I spent too much time laughing at everyone’s dancing.

    Geoff, Ben said on a fan show (I think INN) that the Phoenix may go on sale again.

    (Have you guys ever considered a Q&A segment?)

  4. UnderdogSMO Avatar
    UnderdogSMO

    your thinking to small when it come’s to character size and the problems that come with it. Its not just the cockpit size,

    its also genarul clipping with the world as well as the size of objects ((bigger characters need more room to grab stuff, smaller characters need smaller items to lift or new animations so things don’t look like there flouting))

    they would literally have to redo EVERYTHING! for the more extreme size changes.

  5. UnderdogSMO Avatar
    UnderdogSMO

    Addressing your >concern< about Hacking

    You WILL have to make a physical connection with the Hull of the ship, ((the only exception is communications and scanners but they don't effect your ships over all combat capability )) that is the hole Point of the Data-Spike missiles. You wont be able to hack a ships computer with out first getting one of these bad boy's on there.

    your still going to get your space fight just instead of the other guy shooting lasers, hot lead, and ballistic Missiles at you.

    there going to be shooting Distortion canons to lower your shields and Data-Spike missiles to hack your systems ((as apposed to normal Missiles that just blow you up))

    I would even say that Hacking will be a two man job, ((and probably favors the defender)) because after you blast away hand get the data spike on the ship you than still have to pilot and evade as you also try to hack.

    If you fail at hacking than in all likely hood the defender can make a near full recovery ((getting there systems back on line)) , and you might be stuck with real holes in your ship from the slugs they have been shooting back at you with.

    Why would you Hack a ship if its harder you ask? The pay out will be higher if you win.
    If your stealing cargo you get more ((as you didn't blow half of it up)) If your stealing a ship ((you get the ship without all the physical damage)) if your going after a bounty You have more of an opportunity to take them alive.

    its also a good option for the pacifist ((yes there real)) player who would rather run then fight, IF they get stuck in a fight.
    Or the support player who rather fly on a damage dealers wing.

    So like I said, Hacking or no your still going to Have to fight it out in space.

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