Guard Frequency Episode 247 | The Roadmap to Controversy

Written by First Verse Problems on . Posted in Podcasts

Cits and Civs, Captains and Commanders, you’re tuned to episode 247 of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on February 2, 2019 and released for streaming and download on Tuesday, February 12, 2019 at GuardFrequency.com

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This Week’s Schedule

  • Flight Deck: Star Citizen, Elite Dangerous, and Overload
  • Galactic Public Radio w/ Spencer McDunn
  • Guard Frequency Origins, with 1/3 more drama and excitement.
  • Feedback Loop

Community Question(s)

  • Are you chill about the roadmap from CI?
  • What does space legs mean to you?

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Thanks to Ronald Jenkees for his permission to use his music in our show. Visit www.ronaldjenkees.com for more of his work! Enjoy the show!

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Comments (6)

  • Druid

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    Me not accounting for Brian is a very good point and the counterpoint he brings to the show. Tony having a near meltdown about labels of all things was just plain entertaining for that reason. As for the complaint in particular I can understand organization is very important to some people, but for me content is much more important to at least semi-arbitrary categorization. Of course I didn’t have to READ through it, so I have it easy in that regard.

    As for the Squadron 42 having priority over Star Citizen, that is as it should be and entirely expected. Squadron as far as I can recall has always been intended to come out first, thus prioritizing it in the big push to release just plain makes sense. As Brian I believe right pointed out, the same features aren’t always going to be implemented the same in in a single player, versus multi-player environment. Thus Squadron’s implementation is likely to be both quicker and easier.

    I can understand the frustration on not seeing professions coming to Star Citizen, but Squadron should be the priority until they get it out the door, then they can bring their full to the other game.

    Thanks for the great show everyone.

    Reply

    • Richard Ogden

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      There are standards that professionals should adhere to. When you publish anything it should have been checked and checked again for errors. notwithstanding that with Star Citizen and Chris Roberts we have a thoroughly dishonest person with $200 million of Backers cash who has failed to deliver what he promised all these years later…Not having a consistent project plan…probably part of the reason Backers don’y have a game.

      Reply

  • seannewboy

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    wonderful show.

    Congrats on the space hair spray!

    the roadmap is fine.

    its all good.

    Reply

  • Star Hunter

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    The SC roadmap is broken up into pieces to be assigned to different people or groups. That is the way tasks work in JIRA.

    3.5 Ship System: Degradation Improvements is the functionality for wear and degradation. This would be the tech side of making it work. It can be added to the game at this point but you just see the durability numbers change.

    3.6 Ship System: Degradation Improvements v2 includes visualizing the wear/degradation on items. This would be the art side so you can see the parts wearing out to match the durability and tying systems together.

    And these are part of gameplay mechanics because they will effect how you play the game.

    Reply

  • StarHunter

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    The SC roadmap is broken up into pieces to be assigned to different people or groups. That is the way tasks work in JIRA.

    3.5 Ship System: Degradation Improvements is the functionality for wear and degradation. This would be the tech side of making it work. It can be added to the game at this point but you only see the durability numbers change.

    3.6 Ship System: Degradation Improvements v2 includes visualizing the wear/degradation on items. This would be the art side so you can see the parts wearing out to match the durability and tying systems together.

    And these are part of gameplay mechanics because they will effect how you play the game.

    Reply

  • Ken from Chicago

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    First, thank heavens for Brian’s return. He brought balance to the forc-er podcast. I too failed to understand the intensity of Tony’s screed about … labels. As Brian reasonably replied, okay, they are still working on the game features regardless on the category labels and Tony was all like Tom Skerritt, the dad in A RIVER RUNS THROUGH IT (that if you did fly fish the correct way, you didn’t deserve to catch a fish), that CIG (hey I and most of Chicago still call it “Sears Tower” so MAKE ME drop the “G” in CIG, try it) didn’t properly synchronize category labels of game features in both STAR CITIZEN and SQUADRON 42 roadmaps then they have failed at gamemaking and must be cast out of the industry!

    All, Brian, once again, proves to be the Tony-whisperer in deduces that the REAL bee in Tony’s bonnet is the delay of professions in the roadmaps. WTG, Brian. Perhaps there’s a reason lawyers are advised not to argue for themselves in court.

    Speaking of rants, sure, it’s easy to say, Tony, you’re being silly, getting all worked up making disclaimers for serious (as opposed to parody) fanfic that in the FIVE YEARS of the podcast that you have never done and in all likelihood would never do in the next 2 years before SQUADRON 42–and CIG finally releases enough interesting narative lore of the game to inspire dramatic fanfic specific to the UEE vs generic space opera fanfic).

    However, it’s not Tony’s fault. He has a mind highly sensitive to right and wrong and that leans towards justice. After all, a person does not spend 12 years in school, 4 years in college and 4 years in law school to become a lawyer ON A LARK! It is his calling! He’s like Captain America, when he sees something going South, by his estimation, he can’t help but wanting to act–or at least argue against. Xkcd’s famous “Duty Calls” comic very well applies to him, he’s the guy staying up late online because … “Someone is *wrong* on the internet!”

    Don’t blame Tony. Pity him. He’s the musician with very sensitive ears–but sometimes is off-key.

    Also, Geoff is right. The roadmap is subject to change and not set in stone. It can change. More, not everything they are working on is on the roadmap. Jared said as much last week talking to Erin. Plus, just because the professions aren’t on the roadmap (in all likelihood because right now, they are very much focused on the combat-centric SQUADRON 42) that does not prevent CIG from including them later.

    Space legs means to me, walking in stations, walking in starships and walking on planets. As Tony theory-crafted, there are elements of ELITE DANGEROUS that could let you use an avatar that doesn’t have to be PvP bloodsport or replicate STAR CITIZEN’s First Person Shooter module. Then again, why not? If SC can be “inspired” by ED’s Super-cruise, ED can be “inspired” by SC’s FPS. What’s good for the goose …

    Reply

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