Guard Frequency Episode 370 | Just Toggle It
Cits and Civs, Captains and Commanders, you’re tuned to episode 370 of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday September 3, 2021 and released for streaming and download on Tuesday, September 7, 2021 at GuardFrequency.com
[Download this episode]
(Right click, Save As…)
This Week’s Schedule
- Flight Deck
- Elite: Dangerous
- Star Citizen
- No Man’s Sky
- The news from the deep black with Spencer McDunn on Galactic Public Radio
- We continue our audio adventure, Guard Frequency Origins, keeping things ray-shielded so they’ll have to use proton torpedoes.
- Feedback Loop
Links & the Like
Frontier has announced Development Update 3 which corresponds to Update 7 of Version 4 of Elite Dangerous. As of Update 7, lighting is fixed, terrain is working, shuttle rides are fun, and whatever bad thing happened to framerates in Update 5 will never ever happen again. We shall see about that, Frontier. We. Shall. See. Update 7 will also see the return of AMD’s CAS, feature which is mutually exclusive to the FSR feature, so just toggle it around a bit and see what breaks. Also, 80 more module storage slots, rocket soldiers, surface air defenses, combat air patrols, and new window treatments, sometime in “mid-september.” Also, we might still get a new engineer, 4 person-multicrew and improved space barbie sometime later, but we’ll see.
Star Citizen has shifted into high gear, with a laser focus on conveying deliverables in a collaborative synergistic multi-lateral environment of agile scrumming and responsive resourcing. All reporting units should see a sharp rise in goal-oriented optimized workflow tasking which will deliver maximum throughput with minimum iteration. Translation: everything for the persistent universe is getting moved back 6 months while they try to shove Squadron 42 out the door.
No Man’s Sky
And No man’s sky has released the Frontiers update, which now let’s players be the space equivalent of Boss Hogg or Jabba the Hutt. Find a town, move in, take over, rule with an iron fist. Also loads of visual improvements to the LAZORS of Fun and explosions. Buildings and bases are easier to construct and your town generates passive income.
- What is the next rabbit Sean Murray will pull out of the No Man’s Sky hat?
- How much of Squadron 42 will wind up on the cutting room floor between now and 2023?
We love bringing you this show each week, but would also love your support? If you enjoy listening and want to contribute to us being the Best Damn Space Sim Podcast Ever, then go to our Patreon page and look at all of the rewards and loot you would be eligible to receive.
Join Us In Game!
- Click here to go to our Star Citizen Organization page and apply today!
- Check out the callsigns we use personally in each game
Tags: elite dangerous, no man's sky, podcast, star citizen
Trackback from your site.
Words can not describe the after credits, good job?