Guard Frequency Episode 411 | The 411 on Space Hoovering – Eventually
Cits and Civs, Captains and Commanders, you’re tuned to episode 411 of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday September 16, 2022 and released for streaming and download on Tuesday, September 20, 2022 at GuardFrequency.com
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This Week’s Schedule
- Flight Deck
- Elite: Dangerous
- Star Citizen
- Space Crew
- Headlines from the real world coming through the Squawk Box
- Feedback Loop
Links & The Like
Elite Dangerous started the Legacy Console Abandonment Project this week with the opening of its player transfer system. Skiffy has already moved his carriers into position and is offering quality goods at affordable prices in Guard Frequency Systems. Also, the console transfers heralded the Free Upgrade to 4.0 for all users on PC. Hey do you guys remember a few weeks ago when I told them to fix the player fragmentation problem RIGHT NOW? Well, they didn’t listen. Maybe they’re working on it. Finally, with the nearly flawless execution of Update 13 under their belt, Frontier reverted back to the mean when they had to roll back a lighting fix because it was causing the entire game to crash. They may not take our advice, but at least they subscribe to our “Meh” standard.
Star Citizen answered some questions about the buttery-smooth upcoming launch of Star Citizen Early Access Pre-Alpha Release Candidate Prototype Experimental Test Build 3.18 to the Evocati sometime in Q4 of this year. This build will include the first version of Persistent Entity Streaming which will have zero player-facing improvements EXCEPT for the possibility of losing your ship until the scheduled “server cleanup” times. But don’t worry, they are working on that right now and will almost certainly have a solution that will anticipate all the edge cases in time for the glorious and perfect release. And the Tier Zero implementation of salvaging was previewed to rave reviews and warm applause from everyone everywhere.
Space Crew is definitely a space game, so no matter how much Geoff complains, I can cover it on the show. It’s a crew-management, ship-upgrade, top-down, turret-fighting, system-balancing campaign – with an expansion – that is as fine a way to blow ten bucks as I can think of. Tony thinks so anyway, because he wrote this copy and made me read it.
- Any sub-$15 indie games that you have tried that might be a light and fun diversion?
- Should Star Citizen prioritize its testing needs or its gameplay objectives? If they have to choose between one or the other, which one? Or should they delay release to accomplish both?
We love bringing you this show each week, but would also love your support? If you enjoy listening and want to contribute to us being the Best Damn Space Sim Podcast Ever, then go to our Patreon page and look at all of the rewards and loot you would be eligible to receive.
Join Us In Game!
- Click here to go to our Star Citizen Organization page and apply today!
- Check out the callsigns we use personally in each game
Tags: elite dangerous, podcast, space crew, star citizen
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Am i the only person who looks at star citizen development, and then looks at things like: ready player one, sword art online, and other vr genre movies/shows, and thinks that these shows have wildly overoptimistic timelines?
Acapella Geoff for the win!
Excellent show everyone.