Guard Frequency Episode 482 | A Keyboard Full of “I Lose” Buttons

Cits and Civs, Captains and Commanders, you’re tuned to episode 482 of Guard Frequency — the best damn space game podcast ever! This episode was recorded on Friday, March 29 and released for streaming and download on Tuesday, April 2, 2024 at

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This Week’s Schedule

  • Flight Deck
    • Elite: Dangerous
    • Star Citizen
    • No Man’s Sky
    • Hunternet Starfighter
    • Helldivers 2
  • Guard Frequency Origins, where the best defense is a good preemptive volley.
  • Feedback Loop

Links & The Like

Elite: Dangerous

Elite Dangerous made a bit of a social media kerfuffle last week by announcing a “deep dive” into Powerplay 2.0 during their monthly Frontier Unlocked livestream. As it turns out, the presentation was neither “deep” nor a “dive.” It wasn’t deep for two reasons. First, the dev who was supposed to be interviewed by Arthur was sick, and the replacement dev didn’t directly work on the content presented. Second, the content presented consisted largely of visual changes to the environment and galaxy map. It wasn’t a dive, because a dive is usually something “immersive.” This was a very high-level review of changes. Naturally, the debate has become whether the failed “deep dive” broke down because of poor communication, or because Powerplay 2.0 is really just a shallow makeover. Discussion will follow.

Star Citizen

Star Citizen released Early Access Pre-Alpha Release Candidate Prototype Experimental Test Build 3.23.0 EPTU.9128215-9129117 to the Evocati server this week. If everything goes well, there will be a long list of new things added to the game when 3.23 goes live. And because Kinshadow isn’t here to reign Tony in, I’ll be reading a list of expected features for the sole purpose of keeping his mouth shut for just a few seconds.

After that, Tony will open his face-hole again and talk about some special content next week and how and why he loves Star Citizen so very much.

The Rest of the Lot

Helldivers 2 released two new support weapons to help pour the water of Liberty over the ferns of Freedom. Both the Heavy Machine Gun and the Quasar Laser Cannon have won over the hearts and trigger fingers of players everywhere. But Arrowhead Games faces new trouble, namely, are the players TOO good at spreading Managed Democracy?

No Man’s Sky has yet another free update called 4.6 Orbitals. This patch includes updates to stations, customizable spacecraft construction – kinda like Starfield – as well as guilds, and distress calls from your fleet.

And Fernando checks in with some video of the new capital ship flight model in Hunternet Starfighter. As soon as the torpedoes are installed, he’ll open up carrier to carrier battles for players.

Community Questions

  • Time for a review: where are you now on the Wheel of Star Citizen Backers? Are you in the same place you were four years ago?
  • Tell us how Frontier can make up their huge whiff on the Unlocked stream. What could they show us that will let us believe they know what a deep dive?

Patreon Backing

We love bringing you this show each week, but would also love your support? If you enjoy listening and want to contribute to us being the Best Damn Space Sim Podcast Ever, then go to our Patreon page and look at all of the rewards and loot you would be eligible to receive.

Join Us In Game!

  • Click here to go to our Star Citizen Organization page and apply today!
  • Check out the callsigns we use personally in each game





One response to “Guard Frequency Episode 482 | A Keyboard Full of “I Lose” Buttons”

  1. seannewboy Avatar

    cq1) Believer

    Awesome show everyone.

    RP advice, a baseball bat increases the range of grenades, but a Jai Alai wicker is better, less chance of the grenades blowing up near you, just saying.

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