Guard Frequency Episode 527 | Safe In Your Rubber Bubble

Cits and Civs, Captains and Commanders, you’re tuned to episode 527 of Guard Frequency — the best damn space game podcast ever! This episode was recorded on Friday, September 5 and released for streaming and download on Tuesday, September 9, 2025 at GuardFrequency.com

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This Week’s Schedule

  • Flight Deck
    • Elite: Dangerous
    • Star Citizen
    • Helldivers 2
    • Dune: Awakening
    • No Man’s Sky
  • Guard Frequency Exiles, where sometimes you just gotta make it down the hall.
  • Feedback Loop

Links & The Like

Elite: Dangerous

Elite Dangerous showed off the new Lakon Type 11, available on September 23 in early access for Arx. It’s a dedicated mining ship, with dedicated mining hardpoints and dedicated mining internals. Frontier is making a hard 90-degree turn away from creating ships that lend themselves to certain roles, but can do anything in a pinch. This ship is built for one thing only: cracking space rocks. And if you’re like Kinshadow, and you desperately missed Elite’s scavenger hunts across the Milky Way, dust off your decoder rings, CMDR! There’s another beacon-filled treasure trove awaiting you in the game. And as a special bonus, there’s a tiny hint of …. RAXXLA!

Star Citizen

Star Citizen released Early Access Pre-Alpha Release Candidate Prototype Experimental Test Build 4.3.0 HOTFIX 10188864 to the LIVE server. 4.3 is going so well that CIG is just never going to patch it! They will just keep hotfixing the servers and clients whenever they want to! It’s a whole new paradigm shift that’s never been done in the history of gaming! Actually, that’s not entirely true, because just now, 4.3.1 was released to Wave 1 PTU backers. The main feature is Version 3 of Tier Zero Medical gameplay. And the August monthly report is out for Star Citizen, which includes the busiest inventory screen since the original Starfield release. That’s not a great sign. Finally, the August Squadron 42 report came out in September, and bad news people, there’s no announcement announced for CitizenCon this year. But look on the bright side, that just leaves more time to hype the IPO.

Dune: Awakening

Dune Awakening announced that September 9 will see the release of its DLC, the Lost Harvest. The paid version gets a new independent story, a new vehicle, and new cosmetics. The free version gets a new chapter of the main questline, new missions on the main map, and new cosmetics. And the “free to everyone” version comes out on September 11 and runs through September 15. This is a completely unrestricted free weekend for anyone who wants to try the game out, including the new stuff. Pray for the server team, everyone.

Helldivers 2

Helldivers 2 released their latest expansion, Into the Unjust, with bigger, uglier, deadlier bugs and crazier weapons. They’ve got tunneling scorpions, acid spewing flying dragonroaches, and, obviously, sandworms. And to kill them, they give you spear guns and napalm bazookas. It hasn’t been entirely smooth sailing, however, as there have been a sharp increase in crashes and disconnects. But what do we expect when a company does a new console release, a popular IP crossover and a major content update all within a two-week window?

No Man’s Sky

No Man’s Sky released the Voyagers update with an accompanying Expedition, and now it is truly the space sim to end all space sims. That’s right Geoff, I said it. The new update introduced buildable ships with interiors. Much like Starfield, players can assemble components and design their own starship to use as a mobile base. The only question is: Will I ever play another game ever again? (besides Project Zomboid)


Community Questions

  • Are you happy with the Tier Zero Version 3 medical gameplay/death mechanic announced for 4.3.1? Which is worse, the goo supply or the range limitation?
  • What’s left for No Man’s Sky to do? Space whales? Better art? A completely different story?

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Join Us In Game!

  • Click here to go to our Star Citizen Organization page and apply today!
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Comments

2 responses to “Guard Frequency Episode 527 | Safe In Your Rubber Bubble”

  1. seannewboy Avatar
    seannewboy

    so if i understand the goo mechanic, if they enact a large battlefield play option, then one of the best way to make money is to have a cargo ship with nothing but goo. Appalling. I dont have a problem with the distance mechanic. Great show everyone. Ding Dongs and Tentacles? tell me more.

  2. Bennu Avatar
    Bennu

    Q1: No, I’m not happy. It really sounds like they’re cementing “medical gameplay” into being a mobile respawn point with extra complications. I don’t hear anything about incentivizing players to take unconscious bodies back to the med-bay or making hard choices about regenerating a leg vs getting a robot leg. Is your assigned respawn closet charged up and in range? No? Well have a teamate move it closer or grab a goo-cube off the cargo ship. Medics aren’t a real profession.

    Q2. My biggest reason for never picking up NMS was the early reports on the flight model. I’d like something that needs at least HOTAS… but I *think* NMS is much closer to Starfield than it is to X-Wing. So… maybe a better flight model? Or maybe I’m wrong and need to watch somebody’s exciting videos of flight.

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