Guard Frequency Episode 390 | Chivalrybeans and Coupon Queens

Cits and Civs, Captains and Commanders, you’re tuned to episode 390 of Guard Frequency — the best damn space sim podcast ever! This episode was recorded on Friday February 18, 2022 and released for streaming and download on Tuesday, February 22, 2022 at

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Team Guard Frequency Folding @ Home – Team # 266755

This Week’s Schedule

  • Flight Deck
    • Elite: Dangerous
    • Star Citizen
    • Hunternet Starfighter
    • Cyberpunk 2077
    • No Man’s Sky
  • Next, we’ll get the news from the deep black with Spencer McDunn on Galactic Public Radio
  • We continue our audio adventure, Guard Frequency Origins, where the port is ray shielded, so we’ll have to use proton torpedoes.
  • Feedback Loop

Elite Dangerous

Elite Dangerous let a whole week pass by without saying much of anything at all, except releasing another dot-dot patch. This prompted a minor forum debate about the acceptable meaning of “hotfix.” But, because we are the Official Home of the Gold Standard Definitions of Alpha, Beta, Early Access, and Minimum Viable Product, we’ll let somebody else figure that one out. Instead, we are going to continue with our interviews for FDev’s new Senior Narrative Designer position. This week, we have Chivalrybean with us to figure out how to game the game. But he may not last long at his new job, because Frontier may be on the auction block.

Star Citizen

Star Citizen has a free fly week lasting until February 25. And, they released some videos that showed new stuff. Also, they updated the roadmap roundup. Finally, they made the gray market coupon queens really mad. But all of this might or might not be true, and we’ll just have to wait and see what actually happens when 3.17 releases. IF it releases, no one is promising anything.

The Rest

No Man’s Sky is at it again, dropping another free update to the game. This one is called Sentinel, and the smart money says that it has something to do with the Sentinels. In other news, Hunternet Starfighter is going to get a bit of a graphics update, and Cyberpunk 2077 just got one last week! Oh and they fixed a bunch of bugs, and gave a bunch of Quality of Life improvements, and….they are sorta half-assing their PS4 and Xbox One releases.

Community Questions

  • Is Frontier up for sale like every other game company these days?
  • What’s the next thing that CIG is going to change that angers a segment of the community?

Patreon Backing

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Join Us In Game!

  • Click here to go to our Star Citizen Organization page and apply today!
  • Check out the callsigns we use personally in each game





2 responses to “Guard Frequency Episode 390 | Chivalrybeans and Coupon Queens”

  1. seannewboy Avatar

    I wondered how cyberpunk could fit in. Frankly game news is getting more and more depressing, are there any games that can come out on time and truly complete? Dont get me wrong i play fallout,, im used to my games not working correctly, but now it seems like game breaking bugs are becoming features.
    “the pullout king” and “your sister” for the wins.
    Who is Parky?

  2. Sarah Avatar

    I don’t think consoles are going away. But if they do, I don’t think those players are playing on PC: Instead, they’re migrating to mobile/tablet. Smartphones/tablets have a much larger user base than every other platform, and that user base has overall become conditioned to upgrade to new hardware every few years. PC is just in a really weird spot. It has the greatest potential in terms of hardware capabilities. But the vast majority of its user base are playing free-to-play games that require the minimal of hardware specs.

    In response to seannewboy: I think there are plenty of new games that come out on time and are complete. God of War 4 was incredible, New Pokemon Snap was an absolute joy, Metroid Dread was a fantastic end to the “Metroid” storyarc, Rachet and Clank Rift Apart managed to revive the franchise for me… If you’re willing to go even earlier through this gens lifespan, Mario Odyssey was absolutely incredible, as were Sekiro, Code Vein, and Monster Hunter World.

    And not all companies chain delays into underwhelming products. Doom Eternal was great despite being delayed, as was Persona 5. Not to mention Zelda: Breath of the Wild that slipped onto a new console but still turned out incredible. The common thread is that open world games tend to have the biggest problems. And that makes sense: When you have a world that large, it’s hard to cram enough interesting content to engage the player, and even harder to do so without inadvertently adding bugs. Look at every early-access survival game. Every single one of them crawls to the finish line and never ends up delivering the full gambit of what was teased.

    The cases where open-world works is when the team is laser focused on nailing core experiences, rather than letting the world become big for the sake of it.

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