Guard Frequency Episode 459 | Consistent Failure

Cits and Civs, Captains and Commanders, you’re tuned to episode 459 of Guard Frequency — the best damn space game podcast ever! This episode was recorded on Friday, September 15 and released for streaming and download on Tuesday, September 19, 2023 at GuardFrequency.com

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This Week’s Schedule

  • Flight Deck
    • Elite: Dangerous
    • Star Citizen
    • Cyberpunk 2077
    • Spoiler-lite Starfield
    • A little game engine called Unity
  • Guard Frequency Origins, where the mall cops strike back, seriously, any minute now.
  • Feedback Loop

Links & The Like

Elite: Dangerous

Elite Dangerous had a couple of confrontations with reality this week as Frontier releases their fiscal year 2023 performance figures and the community goal last week failed to meet threshold. But it seems like both problems were anticipated and everybody was prepared for the consequences, at least in the short term.

Star Citizen

Star Citizen released Early Access Pre-Alpha Release Candidate Prototype Experimental Test Build 3.20 to everybody and has announced another concurrency test. So, everybody quit playing Starfield and play Jumptown 2.1 – assuming you can connect. And we’re pretty sure that EVERYBODY was tuned in to the livestream last week, because the day before Episode 458 released, the 3.18 postmortem appeared AND something reported to be an internal email seemed to confirm the delay of 4.0 until next year. And then there was a separate leak that seems to confirm three things we’ve been saying for a while, and one thing that doesn’t surprise us. And it’s been a while since someone in the gaming press wrote a scathing op-ed about the state of Star Citizen and Squadron 42, but don’t worry, Massively OP has broken that dry spell. And it’s all Disco Lando’s fault.

The Rest

Starfield continues to, um, be released, and also being fun and good and just slightly annoying in places. We’ll continue our spoiler-lite discussions about mechanics and pro-tips and impressions and so on and so forth. But we’re also looking forward to Cyberpunk 2077’s Phantom Liberty DLC which will be available when next week’s show releases, so we’ll spend a few minutes on that. And finally, I’m feeling pretty good about my life choices this week, because I’m developing my indy game in Godot, and NOT in Unity. It turns out I’m very smart and really good at game dev – or maybe Unity is just not very smart or good. Time will tell.


Community Questions

  • Is there a point to a progress report if there is no hope of attaching any sort of timeline to it?
  • If this is the beginning of the end for Elite Dangerous, what would be the perfect swan song?

Patreon Backing

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Join Us in Game!

  • Click here to go to our Star Citizen Organization page and apply today!
  • Check out the callsigns we use personally in each game.


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Comments

One response to “Guard Frequency Episode 459 | Consistent Failure”

  1. seannewboy Avatar
    seannewboy

    cq1) no, they consistently make me happy that i have not paid more than $45 for SC/S42, because of such issues. At this point i hope that S42 comes out before Mark Hamill dies of old age.
    cq2) It is disturbing, and it would be depressing if the game sunsets before fully filling the thargoid funholes.
    That voice that Tony did for the computer during the roleplay, really brought the nostalgia.
    Sniping should typically be a one shot one kill thing, but poison on a sniper rifle still makes more sense than larger ammo magazines on melee weapons.

    excellent show everyone.

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