Guard Frequency Episode 462 | A Poorly Filled Boston Kreme

Cits and Civs, Captains and Commanders, you’re tuned to episode 462 of Guard Frequency — the best damn space game podcast ever! This episode was recorded on Friday, October 6 and released for streaming and download on Tuesday, October 10, 2023 at

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This Week’s Schedule

  • Flight Deck
    • Elite Dangerous
    • Star Citizen
    • Star Trek Infinite
    • Kerbal Space Program 2
    • Some spoiler-lite Cyberpunk 2077
  • Guard Frequency Origins, where mysterious mysteries and ancient paperwork collide.
  • Feedback Loop

Links & The Like

Elite: Dangerous

Elite Dangerous released the Thargoid rescue missile, now available at all reputable rescue ships in the bubble. Commanders with Maelstrom-capable ships can now either A) rescue victims of Thargoid kidnappings or B) import the Trojan-horse Humagoid pods – depending on your point of view. Make sure you bring lots of collector limpets and plenty of armor!

Star Citizen

Star Citizen has updated Early Access Pre-Alpha Release Candidate Prototype Experimental Test Build 3.21 on the PTU, and this time they have the crash handler working. Also, CIG will debut another test server, called “Preview,” Soon (™). This server will host a version of the game that will gradually introduce the backend changes necessary for Static Server Meshing. And research badgers from across the interwebz are digging into all the public data they can find to tell us two things: CIG may have a turnover problem, and much of the monthly report is copypasta from previous reports. And finally, with CitizenCon only two weeks away, fans are abuzz about a possible announcement of Pyro and Magnus and Terra getting added to the game… right after CIG replaces their database vendor. Fans are also abuzz with questions like “will we be seeing a CitizenCon schedule anytime soon?”

The Rest

Kerbal Space Program 2 has gone seven months without public facing progress and that has made some orbital math nerds sad. Star Trek Infinite, the Stellaris reskin made specifically for star trek nerds, is set to release next week. And Tony is going to say more things about Phantom Liberty because what else would you talk about on a space game podcast?

Community Questions

  • How important is a collection/crafting/inventory system in an RPG? Is there a tradeoff between a good inventory system and a good story?
  • Place your bets: will Star Citizens be able to fly through a jump point (in whatever form it takes) to Pyro before the end of 2023?

Patreon Backing

We love bringing you this show each week, but would also love your support? If you enjoy listening and want to contribute to us being the Best Damn Space Sim Podcast Ever, then go to our Patreon page and look at all of the rewards and loot you would be eligible to receive.

Join Us in Game!

  • Click here to go to our Star Citizen Organization page and apply today!
  • Check out the callsigns we use personally in each game.





One response to “Guard Frequency Episode 462 | A Poorly Filled Boston Kreme”

  1. seannewboy Avatar

    Awesome joke Chiv.

    Wonderful show everyone.

    cq1)in a single player, i dont really need a robust crafting, but i feel that all mmo’s should have a good one for a player economy.

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