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Episode 016 Delayed

Written by Lennon on . Posted in Podcasts

Cits and civs, unfortunately we’re having to delay the release of today’s episode until tomorrow due to unforeseen circumstances. We apologise for this delay, and will return you to your regularly scheduled Star Citizen goodness shortly…

Under The Bonnet | Patch 11.1

Written by Parias on . Posted in Scattered Chatter, Under The Bonnet

With each new build of the hangar module, I’ve been keeping my own dumps of the game folders, running diffs against the varying versions, and making internal notes just out of nerdy curiosity for what’s actually being changed under the hood. I figured I’d start sharing some of these results, as others might find this interesting too. I plan to make this a recurring thing with each new patch until it becomes impractical.

This won’t cover each and every single byte difference between builds – just major points of interest that I find in doing diff-comparisons; in particular things which might not have been directly mentioned in the patch notes. There’s also a LOT to manually go through between builds, so it’s likely that I’ll miss some things.

This will generally be a bit of a disorganized mess as it’s more or less a brain dump as I go, but I’ll try to keep things as neat as I can. Bear in mind as well that 99% of this document will be my own conjecture – I may (and likely will) be wrong about my interpretation of a lot of things.

 

Summary:

(As per \CitizenClient\Client_Release.id)

This is going to be a fairly short one, because the main focus on this update (which was put out so rapidly after the last one) was to add Oculus Rift support. There doesn’t seem to be much in the way of free-floating configuration changes which account for this, and many of the integration bits are likely hardcoded into the EXE itself and beyond further analysis.

That being said, this latest patch did bring a few other surprising changes under the hood which I felt would be worth documenting – I’ll leave it up to you if this seems too redundant or not given how recently the last major update was put out. Read on for the details.

In particular, I’ll also call out right away that the Freelancer variants are now gone from the game data files, with only the core Freelancer version left behind. This seems consistent with the jovial fist-shaking Wingman allegedly did regarding the premature reveal during today’s Wingman’s Hangover.